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Hehe yeah, the game is essentially an extended cutscene with only a meta-competitive element if you care about being the person who can hold your space bar the longest. But simplifying the gameplay to such an extreme degree was definitely key to pulling myself out of a creative hole and presenting a much more complete and sincere experience🥲. I'm glad you found it effective!

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It's easy to think a game has an objective quality to it and that more quality is better, but sometimes something as simple as sincerity is interesting in and of itself