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Ivy

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A member registered Apr 23, 2017 · View creator page →

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solved it! very cute

Fantastic! Was surprised how well this worked on my ancient Samsung phone. I failed to read the well-presented rules doc beforehand, but the game was very intuitive and I was able to beat it after a few tries. Great stuff!

i'm glad u took the time to figure the game out!!! i got covid in the middle of the jam so i had to slap together the prototype into something playable and didn't have time to make a tutorial / pace out any of the content haha

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well you're already well past the finish line 🥲 anything beyond is just bonus :]]

OKAY DOUBLE CONGRATS ON THE VIDEO!!!!!!!! You're killing it!!!!

Aw it's okay, I'm proud of my score! I got a personal best rating in Style hehe and I think a 3.0 in Enjoyment is pretty generous for a game w/ no gameplay :P Next year I'll lock in!!!!

Congrats on top 100 Luka! Super great work, hope to see you next year!!

First place is actually over 7 hours 😭😭

I'm glad you liked the game! I definitely wasn't expecting most players to play all the way to the end of the narration, I'm absolutely realizing there should have been more zones and more text haha. I should not have underestimated the determination of GMTK submitters!!

This has to be the most unique gameplay I have played in the jam. The concept is so bonkers but works very well with the level you've laid out. I do think the platforming can be a little finicky and it's really easy to get stuck on walls, but I think the little bit of jank lends the game some additional hecticness. I LOVE the art, music, and procedurally scaling animations -- so well done!

Woah, I really like this! I love multimedia artworks and interactive poetry, and this work seemed really personal while still maintaining a lighthearted tone. Something about the tone and playfully edited photography reminded me of the online web story "What Football Will Look Like In The Future" at least tangentially lol, it's a piece of fiction but I think you might enjoy the format!

I'm really happy to hear you liked the game!! I hope the jam went well for you :]

I'm so happy you enjoyed it!! Amazing 5th place high score by the way, haha!

Oh wow, this is great! The gameplay is so original and yet feels so obvious in a way that makes it a perfect interpretation of the theme. The execution is Very Silly and Very Good, I love all the funny sounds and the ridiculous pacing of the scale increases. Would love to know how the dough deformation was done. Wonderful job, please make more games!!

I'm happy the narration resonated with you!! I'm very grateful I was able to submit this year, and am guiltily glad to hear I'm not the only one who struggled 😭Hope to see you at GMTK next year!

Hehe yeah, the game is essentially an extended cutscene with only a meta-competitive element if you care about being the person who can hold your space bar the longest. But simplifying the gameplay to such an extreme degree was definitely key to pulling myself out of a creative hole and presenting a much more complete and sincere experience🥲. I'm glad you found it effective!

Glad you liked it!! There is a bad words filter but I'm glad nobody has tested its limits yet haha, I have a way to manually prune scores if it happens though.

I played this with my roommate! It was pretty fun, but once he got a substantial enough lead it was very hard to pull back lol. I wonder if an additional resource or some other layer of complexity could negate the snowball effect the math currently leads to. I really loved the hand drawn art style with the wiggly 3-frame animations, and the inclusion of an AI component for people that can't find a friend is very smart!! Hope to see y'all next year.

I'm glad you made it through the jam!! GMTK I think can feel exceptionally rough, there's a lot of pressure to finish and do great and be part of something big. You saw all the dialogue don't worry!! I don't see your game linked with your comment, but I'd love to play it if you're willing to share the page :]

I'm sorry you couldn't figure out how to play! If you want to try again, all you have to do is give the game a few seconds to load all the way before you press anything, then hold any button down. From there it kind of plays itself!

I was making a really similar game for the first half of the jam! You were able to capture a lot of fun from the snowball rolling physics that I wasn't able to achieve before I switched game ideas. I agree with some other commenters that it is quite easy to get stuck, and I wasn't able to finish the game because I got stuck on a later level. But I really enjoyed the base gameplay and cozy presentation, and I hope this team can do more jams in the future!!

haha i noticed the sarcastic messages pouring in!!! i'm glad you liked the game enough to playfully vandalize it hehe, but i'm sorry your record run got eaten :[ outside of the first few minutes the game isn't very playtested so i imagine a lot of processes build up and make the game less stable

Super clever and original idea, executed so well! The leaderboard functionality is such a smart addition that adds a lot of extra depth to simple gameplay, even when I was getting A+'s I would give the level several more attempts to try and get on the leaderboard. Great stuff!

It has been really awesome watching your skills and style develop year-to-year across GMTK entries!! Loved poki last year, and this is such an intense jump in quality that I know you have been putting in the work all year!!!! Great stuff, excited to see you in the video :]

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Very unique gameplay! All the other tower stacking games I've played in the jam so far are tetris-likes, so this game was a breath of fresh air. I think it could benefit from a slightly higher difficulty, and a lot more feedback on interactions. In my head I kept imagining all the residents going "woooahhh woahhhh" as the tower rocked back and forth. Overall the game was very memorable, and I hope to see more from this team in future jams!

This is a really smart concept, and leads to some pretty engaging level design. I think it could benefit from a few quality of life features, like a marker for your last shot's path and a button to speed up the timescale to better line up shots on levels with moving elements. Overall, however, I think it was really fun and well executed especially for a 48 hour game!

Wow! Very solid concept, amazing execution. Great stuff! I had a lot of fun playing.

came back and got a high score of 611!

30 MINUTES??? IT SAYS ON MY COMPUTER THAT YOU LOGGED 7.5 HOURS ?????

😲

I am completely blown away and glad you enjoyed the game haha, I'm sorry that the performance issues seemed to build up, none of my playtesters got that far!!!

This game is really fun! I had a good bit of fun optimizing my placements across runs to work for every hero type... and then I realized there were other rooms! I felt really silly lol, but the game has a really good loop and it's quite satisfying to play for a high score. Good stuff!

you're very sweet ;-; i'm glad you liked the game !!!!

Wow 18 minutes is crazy!!! I'm glad you enjoyed it :) I wanted to put more secrets further out but the narration about being 15 minutes to the submission deadline is unfortunately accurate lmao, so there's nothing thaaaat far out considering i couldnt even test the game all the way through 😭😭

our games are sisters; genuinely kicking myself for not adding a mystery button that makes a crazy fish noise when you press it. gameplay wise i really like the idea that getting hit isn't an instant loss, but rather makes you bigger and bouncier and compounds on the difficulty

Yesss I remember Tosci from last year!!! Amazing follow up, my skills definitely languished since last jam hahaaa keep up the great stuff!

but fr i'm glad you liked the game haha!!!! yeah there should be a restart button, completely slipped past me cause i would just restart the game to replay it lol

FFSen why does it say here on my computer that you logged a first place score of 33 minutes

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This is fantastic! Really clever idea, and amazing execution all around. See you in the video :p

instant classic for the wicka wicka record scratch noise in the menu

Really well made! Even though this wasn't a horror game, I still felt uneasy crawling through the text and I think the writing really captured that discomfort. The format aided the non-linear storytelling really well, and left me with the feeling that I was only seeing this setting from a really narrow angle. I'm really curious how you made the photos in the Gallery! And excited to check out your other works :]

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Praise be the worm!

Came back to replay and CONGRATS on getting such a high rating!!!!! Hope you can come back next year :] Such a cool game

Same here! I wanted to play it but it says the download is unavailable :[