solved it! very cute
Ivy
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First place is actually over 7 hours 😭😭
I'm glad you liked the game! I definitely wasn't expecting most players to play all the way to the end of the narration, I'm absolutely realizing there should have been more zones and more text haha. I should not have underestimated the determination of GMTK submitters!!
This has to be the most unique gameplay I have played in the jam. The concept is so bonkers but works very well with the level you've laid out. I do think the platforming can be a little finicky and it's really easy to get stuck on walls, but I think the little bit of jank lends the game some additional hecticness. I LOVE the art, music, and procedurally scaling animations -- so well done!
Woah, I really like this! I love multimedia artworks and interactive poetry, and this work seemed really personal while still maintaining a lighthearted tone. Something about the tone and playfully edited photography reminded me of the online web story "What Football Will Look Like In The Future" at least tangentially lol, it's a piece of fiction but I think you might enjoy the format!
Oh wow, this is great! The gameplay is so original and yet feels so obvious in a way that makes it a perfect interpretation of the theme. The execution is Very Silly and Very Good, I love all the funny sounds and the ridiculous pacing of the scale increases. Would love to know how the dough deformation was done. Wonderful job, please make more games!!
Hehe yeah, the game is essentially an extended cutscene with only a meta-competitive element if you care about being the person who can hold your space bar the longest. But simplifying the gameplay to such an extreme degree was definitely key to pulling myself out of a creative hole and presenting a much more complete and sincere experience🥲. I'm glad you found it effective!
I played this with my roommate! It was pretty fun, but once he got a substantial enough lead it was very hard to pull back lol. I wonder if an additional resource or some other layer of complexity could negate the snowball effect the math currently leads to. I really loved the hand drawn art style with the wiggly 3-frame animations, and the inclusion of an AI component for people that can't find a friend is very smart!! Hope to see y'all next year.
I'm glad you made it through the jam!! GMTK I think can feel exceptionally rough, there's a lot of pressure to finish and do great and be part of something big. You saw all the dialogue don't worry!! I don't see your game linked with your comment, but I'd love to play it if you're willing to share the page :]
I was making a really similar game for the first half of the jam! You were able to capture a lot of fun from the snowball rolling physics that I wasn't able to achieve before I switched game ideas. I agree with some other commenters that it is quite easy to get stuck, and I wasn't able to finish the game because I got stuck on a later level. But I really enjoyed the base gameplay and cozy presentation, and I hope this team can do more jams in the future!!
Very unique gameplay! All the other tower stacking games I've played in the jam so far are tetris-likes, so this game was a breath of fresh air. I think it could benefit from a slightly higher difficulty, and a lot more feedback on interactions. In my head I kept imagining all the residents going "woooahhh woahhhh" as the tower rocked back and forth. Overall the game was very memorable, and I hope to see more from this team in future jams!
This is a really smart concept, and leads to some pretty engaging level design. I think it could benefit from a few quality of life features, like a marker for your last shot's path and a button to speed up the timescale to better line up shots on levels with moving elements. Overall, however, I think it was really fun and well executed especially for a 48 hour game!
Really well made! Even though this wasn't a horror game, I still felt uneasy crawling through the text and I think the writing really captured that discomfort. The format aided the non-linear storytelling really well, and left me with the feeling that I was only seeing this setting from a really narrow angle. I'm really curious how you made the photos in the Gallery! And excited to check out your other works :]
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Praise be the worm!