insane. bonkers. wild.
Ivy
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PHENOMENAL game!! The attention to detail in each level is astounding, and the simple mechanics felt fresh with constant recontextualization. This is the kind of game that I love to see coming out of jams. It's specific, it's memorable, and it's so dosh garn cute. I would NOT want this adorable guy in my house!!!!
This is such a cool game. It has really good atmosphere, and the pacing is akin to games like Mouthwashing. It's rare to see full story focused games in a jam, and this is a really cool one! I really enjoyed the take on the "death games" genre, and like many titles in that genre this game is carried by its interesting characters. Great work!
the meat of this game is wonderful. i love the 1-bit graphics, the mysterious vibe, and all of the extra effects and animations (especially the siphon). i do think the combat could be made a bit more forgiving, maybe with a dodge / i-frame ability or having the siphon speed up the longer you hold the button down. overall though this was super memorable, and you've totally upstaged me in the meatball genre -- we have beef!!!!!
Such an awesome game!! The graphics are BEAUTIFUL, I think there should be way more games with this kind of aesthetic. The game itself is really fun and satisfying with a lot of hit feedback and great sound design. I do think there should be some sort of indicator showing what balls will be hit before you release the bat, because the range of the attack seems a little unclear. Excellent result overall -- I can't wait to see this game in the video!
This is a beautiful game! I love the environment as well as how the speculars/gloss are done on each marble. I don't know where your inspirations lie, but to me it feels like a really clever reinterpretation of Carrom. I had a lot of fun with this game and it feels deliciously original -- I haven't played anything close to this during the jam! Both our entries seem to pull from a similar vision of weird web games, and I believe you achieved that mystique in a much more effective way. My only criticism is that some angles are really difficult to pull off because the cursor goes off screen. Overall, really great stuff, and one of my favorite entries for this jam.
This game is really cool! I love the main shader that collapses the whole game into those two striking colors. The explosion effects and hit feedback are soooo juicy and make the game really fun to play. I think there is definitely room to make the platforming smoother, I was really itching to go super fast and abuse the heck out of the rocket jump, but I get that that could trivialize some of the jumping puzzles. This is quite a unique game with a really memorable creative voice. Good stuff!
This game has so much style!! The sound, art, and extra effects gel together really well. Building up damage scaling and ult is really satisfying, but I do wish the rest of the gameplay leaned into the power fantasy a little more, maybe with some additional feedback when attacking and parrying. Great stuff overall, this is a really fun take on the theme.
What a crazy concept! It reminds me broadly of an old itch game called Systems Nominal, but honestly I'm not sure I've played another game like this. The typing-test element of the game adds an extra level of brainpower, although it's pretty easy to tank your power if your fingers fall out of home row configuration for a moment. I really enjoyed the shotgun, but I wish there was more reason to switch weapons on the fly, and maybe a reminder about the weapon codes during the game. Super unique idea! This game definitely stands out across other jam entries.
WOW!!! My favorite game of the jam by far. It's a fun mix of a lot of roguelikes, with a very clever set of concepts. I think more could be done to play into combos between different dice/items like Balatro, and I also think there should be more ways to comeback when you have low power, but otherwise I think this game really has something special and has great potential for expanded development. Bravo.
Wow, this game is really slick! It has a super professional aesthetic and plays very smooth. I had a lot of fun with the platforming and combat elements, but I do think the way the mesh with the puzzley parts can be a little awkward. I would have liked some sort of objective reference for speed and how much you need to clear an obstacle. Overall though, such a memorable experience and one of the more original takes on the theme I've seen!
First place is actually over 7 hours 😭😭
I'm glad you liked the game! I definitely wasn't expecting most players to play all the way to the end of the narration, I'm absolutely realizing there should have been more zones and more text haha. I should not have underestimated the determination of GMTK submitters!!
This has to be the most unique gameplay I have played in the jam. The concept is so bonkers but works very well with the level you've laid out. I do think the platforming can be a little finicky and it's really easy to get stuck on walls, but I think the little bit of jank lends the game some additional hecticness. I LOVE the art, music, and procedurally scaling animations -- so well done!
Woah, I really like this! I love multimedia artworks and interactive poetry, and this work seemed really personal while still maintaining a lighthearted tone. Something about the tone and playfully edited photography reminded me of the online web story "What Football Will Look Like In The Future" at least tangentially lol, it's a piece of fiction but I think you might enjoy the format!