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(+1)

Okay the credits were super cool, kudos on that detail.

I enjoyed the visual style, really takes me back.

The sound was a bit too repetitive and didn't seem to convey much of the grandiosity/action. 

I made a pacifist run of sorts, avoiding conflict with monsters because combat was too hit-and-miss for me. Also, although the movement felt a bit janky with the floatiness, sprinting around fixed the slow move speed.

I enjoyed seeing the world diminish as I got bigger and bigger soldiers, was just a bit odd to see new bigger monsters around when there were none before, but that's  nitpicking I suppose.

Some doubts: what was that "I'm also here" guy? And the scary head above my soldiers at the end?

Overall, it was a nice idea! Congratulations!

(+1)

Oh wow, thank you so much for the detailed response! That's great haha. Yes, I feel like I neglected the controls and combat too much in favor of the visuals, but I appreciate the feedback

I'll give you this, the "I'm also here" guy is Mr Mort, a mascot that appears as easter eggs or a character in most of my creative projects. And the big head was initially supposed to represent the player, although I didn't get too much time to shove that into the narrative. Y'know, because the game makes you feel small and big at the same time!