At first I was expecting something else, but turns out to give an interesting play of strategy, telling when was optimal to continue with the guns I have, or restart the timer for a better change. Very clever way of taking the theme.
The manual restart (purge) mechanic was literally the last thing we put in the game in fix pacing, and it was so cool how it introduced that choice of whether you should try to use what you have now to take down the wall or purge for more guns. Thanks for checking it out!