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Numb Fabulist

27
Posts
3
Following
A member registered Feb 02, 2022

Creator of

Recent community posts

The art is amazing and the game look polished. Very interesting mechanic, from what I've played it's the best take of the theme so far.

Its was nice to see a pico8 game in the jam, but jeez... I have to turn to easy mode to see the end. Congrats, its a good game!

Thanks! We added the cloud so it was harder to go higher from that point. But yeah, it was a last minute feature, so it wasn't tested that much. Thank you for playing!

Nice game! I suggest you tilt back  the sprite if you are gonna use this 3d perspective, so the sprite face straight to the camera. But the art as such is very cute.

Thanks! It was difficult thinking in a way of losing without making too difficult or unfairWe opted for a score, rather than a way of losing

Thank you so much! your words make me thrilled. It really makes me want to continue making games.

At first I was expecting something else, but turns out to give an interesting play of strategy, telling when was optimal to continue with the guns I have, or restart the timer for a better change. Very clever way of taking the theme.

I love it! the ambience, the art, the music and the mechanic, original and funny. I wish there was more to play.

The animations are gorgeous, sometimes the game could feel clunky, but you actually  made some interesting puzzles with some complex mechanic. Well done!

You create a great concept. In some levels you need to manage the size to actually win, not just be precise with the movement. Also the SFX are really cool! well done. 

It has a vibe like gunshot roulette but without the luck , just pure math skills. Its actually a really complete game, well made! I'll keep playing after the jam!

The art is beautiful. i have never played something like this and it was really fun! Congrats.

I don't really like stealth games, but yours truly do a great job. It has good pacing and I like the dungeon. Very interesting how you interpreted the theme, I like it.

You achieved to turn this idea into something truly entertaining.  The detach physics with the weight make that you can't just grab everything and leave, you need to manage your gravity center, it requires some skill. And you shouldn't take all the updates either because you lost control of the turn. The design was perfect, congrats.

I love it! The levels really make me struggle. The mechanics are very cool and creative. I adore the art, I wish you had more time to make more to see it.  

If I'm less human, what have I left?  just I.

Excellent game.

Its incredible how the simple mechanic of changing the blocks with your movement can make simultaneously a great platformer AND a very clever puzzle. Also huuuge fan of the diegetic UI at the beginning. I'm glad that I find your game. Excellent work.

I think I never seen something like this before, so original. And the hand drawn art its full of style. Very good!

An incredible idea. I keep trying to play greedy and make the biggest piece possible. Then, in the level 5, I realize that It doesn't need to be all connected SO YOU CAN MAKE ALL THE CITY IN ONE MOVEMENT. Its just so well made. love it.

The difficult spikes at the beginning and I think that's great. I have an intense moment shooting through the enemies, there is a ton of them, so diverse.  The music doesn't get annoying the more you play. Its a nice game that can get into something bigger.

I got an instant feeling of rush the second the game started.  The visuals and sounds help that feeling last.  Everything is so intense!

Never expect to climb into the mouth of Mario and find  myself there. Its seems that I have to play Anodyne 2 now. Thanks for the experience

Very unique and interesting way of approach  the theme. The esthetic is perfect, and the mechanic seems so well done.  I would love to see a full game with this system.

The radio sell its. Its  incredible that its actually 2 differents game with the same theme.
5 stars game

The voxel is awesome! althought is a bit odd to see it mixed with pixel art for similar elements (the player and the enemies for example). The progression scaled to wickly I think, It take me like 5 or 6 travel to get oxystone for the 2nd destination but there i could get enough to buy everything in the store with one travel. And when i get to the final location I die in less than a minute. But overall I had fun, its a very well executed game. Congrats!

Yes! or if the game has stamina as a resource that can be use to other actions/movements.

I would love to see the main concept implemented with other mechanics. It's a very interesting approach to the theme. I like the hint with flashing light in the domes. One small detail is that there should be a only one movement speed, there is no need to walk if I can run.