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As someone who has also made a story driven game, I can appreciate the amount of effort that has gone into crafting a story with characters/puzzles/dialogue etc. I can see you put a ton of work into many different aspects of the game (different backgrounds, endings etc.) I think your entry is really great, very nice work!

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thank you for giving it a try! I quite enjoyed your game as well. I really liked your use of animation/cutscenes and the "spatial" audio part. It really adds to the ambience. The first thing I though of was pulling out the cafe section and make a game serving and talking to customers. I also really wanted to press B to jump around, though I'm not sure why. The dialog is well written + the each character and interaction feels real. I think my only feedbacks are:
* physical layout of the text. I think there were some awkward moments when text spans multiple boxes with either one or two words on the second screen. I found this really hard to control in my game so maybe I'm a bit "picky" when playing yours.

* combining objects / open the menu felt clunky. It seems like a bit of rock-and-hard-place scenario as you need to support "combine" and "use" so I'm not sure there are any other options other than using "A" to descend into some "sub menu" (or list all items vertically and use left/right to select use/combine...). It may also be the ergonomics with using the web player :/

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Yeah, the text spanning multiple windows was something that we intended to fix but just ran out of time towards the end. It was a bit of a crunch to get the final game out of the door before the deadline, so there are a few things that we would have liked to have polished, and that was one of them.

Definitely playing on real hardware is ideal (as is always the case), the item combination mechanic probably could have used some finesse but there's only so many buttons on the GBA to work with haha.

Thanks so much for checking out our game!