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(+1)

Pretty neat idea at the core of this game! I do think it may have been better if the player worked the same as the enemy (getting smaller when taking damage), since that would create a risk-reward for the player (being smaller means closer to losing, but also easier to dodge).

I think it would be cool to see this game developed further though! It’s a solid idea, just somewhat lacking in overall polish.

(+1)

Thank you! Glad you liked it. 

Yeah, I think it would be more logical to have both work the same way, but I felt really interested in the concept of being more and more exposed whenever a mistake is made. 

But I agree, it could be more balanced that way! I would try to polish it further 👀