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Dinamic Creates™

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A member registered Oct 31, 2018 · View creator page →

Creator of

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Thank you! Glad you liked it. 

Yeah, I think it would be more logical to have both work the same way, but I felt really interested in the concept of being more and more exposed whenever a mistake is made. 

But I agree, it could be more balanced that way! I would try to polish it further 👀

Creative, interesting and fun, however some elements do not have the best contrast against the background in them.

A fun little game with non-conventional controls! My only issue was the moving  saw on the floors was hard to see with it being the same color of the background. Enemies should be hard contrast!

As many agree, you nailed it! I hope you get featured on this years video. I will give you 15/15.

Also, loved the feeling of digging dug my own grave!

Same happened to me!

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I think you should be featured on this years video 👀 Even before polish, this one is something else!

Indeed, truly special! 

Seems fun! however I'm wondering how did I chose the safer/longer route or taking shortcuts, what are we supposed to do?🤔

Pretty fun! I gave you the full 5 stars on each, it's also very polished!

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Pretty fun! Stuck here, lol (Tower of Hanoi)

Glad you liked it! 

Thank you! I agree, maybe this would end up featuring different bosses instead of a customizable one (more "game-ish") so there would be more content. 

Oh! What a shame! I believe this has potential, keep going! 

Both my browser and my scrollwheel being "broken" didn't help but I managed to see it working and that's nice. 
However, maybe I would've add a little bit of penalty for scaling the platforms, maybe the same platforms are falling platforms after you step on them, or maybe you have a limited "scaling power" that you should optimize to finish. Won't rate because of my hardware limitations (scrollwheel being faulty).

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If this is made with unity, I believe he should've shipped the folders as well. 

EDIT: It's Godot, however, pck files are missing.

The premise on the healthbar being the size is actually the same concept I took as well!

It's a shame there's no link.

In this game patience and reflexes are key! 

Fun idea, the scale is a little bit complex, and playing arrow keys, mouse and a button at the same time is challenging.

Concept is fun! The implementation seems to be a little bit unbalanced. Or at least level 1 should be a little bit easier.

Looks promising!

Concept is fun! The implementation seems to be a little bit unbalanced. Or at least level 1 should be a little bit easier.

Looks promising!

Good simple math game. Maybe a timer would be interesting to take as a challenge!
Also, a "next level" button could be good to improve the pacing and not having to go back to the main menu.

Good simple math game. Maybe a timer would be interesting to take as a challenge!
Also, a "next level" button could be good to improve the pacing and not having to go back to the main menu.

The pun on "built to scale" had me laughing not gonna lie.

It's a fun experience! The only thing is that it feels a little bit punishing when falling from heights.

The timing was a little bit confusing at first, I would suggest a color change when the "bop" happens because the circle getting closer makes me think about pressing when the circle connects with the dot, and it's just a little bit after that.

Looks promising!

Thank you!! Yeah, both music and graphics were left out, but I know would improve the feeling a lot. 
Yeah! Maybe a direct shot after 4 seconds or something like that would be fun! 

Sorry for that! I will provide updates on the standalone PC version soon!

Thank you! A new version with better graphics is coming to the Play Store this year! Will let you know!

Thank you so much!

It's coming sometime this year to Google's Play Store!

Thank you! <3 

We're expecting to end development this year, and the game will be available in the Android Play Store and here in itch.io  (Windows/Android). 

The Android prototype you can get right now is the most recent version, with almost everything already in-game, only the newest graphic assets are yet to be implemented.

You can win by only holding forward and spamming Q.
Nice achievement tho, if MUGEN became way more easy to develop for, I would try to build my own.

Thank you! They were designed by nessm!

Fun little game! Hope you get to do a longer version. It could work great for Android devices as well!

I got 40+ shipments so I think I got it and know how it works. It's good! The fact that it is infinite can be a little bit tiresome. Maybe make it so you have levels? 
Anyway, it's nice, but it can get dizzy. 

Android port asap.

As you probably expected...
...
1 frog.

Still, great graphics, a good concept but it was really really hard to keep every group alive, maybe if you were able to give orders to the others or make them spread/unite there would be more gameplay options. 

A good one!

It's a fun one! 
Forgot how Crazy Taxi was supposed to be played the first time I started. Then I remembered, but it was still really uncomfortable. 

You nailed the concept and the presentation (the music hook was nice), but even with it being out of control, I felt that, like in my game, the concept of loosing control can play against the players comfort.

I liked it nonetheless.

F.

The ending is out of control, but at least there's a way to make it a little less painful.

Keep it up!

This is a really fun concept! 

A tiny little game that can be played multiple times for a high score is always a good one. If you keep working in this one, it would be nice to have some randomizers so the game isn't predictable after a few plays. 

Also I liked how it gets out of control depending on your own performance.

Also I'm curious.. which was your best score during testing?

Thank you so much! Glad you liked it!

(2 edits)
  • Multiplayer focused.
  • The random factor.
  • Improve your typing skills or get used to a new keyboard.
  • A lot of personality between characters, stages, the upcoming unique music and upcoming improved graphics.
  • Different ways to tweak the playstyle (more in the upcoming update).
  • For both Windows and Android (different gameplay styles) in a single purchase (Android will be available in the next update).

The price is just $1 USD. It's more like a tip for me to keep working on games (the game was included in the BLM bundle so there's that as well). You can always keep playing the online demo if you don't want to pay for it. It's fine.

The level design and art style is one of the main things to improve on, and I really want to do that.

Thanks for playing! Glad you liked it!

Yup, I believe it was a hyperbole when Mark said 800MB, but those are his words.

He didn't win yet, it just became a meme.