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(3 edits) (+1)

Really lovely looking game! The first room in particular was really striking when I first opened the game. The colours and surrealism and animals created a very unique atmosphere. (There was so much going on that I had some pretty bad performance issues at first… I figured it out though!) I really enjoyed the Alice in Wonderland-esque setting and the cute characters. As a musician the music puzzle tickled me as well, although I imagine it could have been very difficult for some people.

I do think the game is a bit unfocused. It has so many mechanics - a piano, platforming, solving a maze, upgrades from the witch, etc. - but none of them really go anywhere, and they don’t work together. I think you could make a really neat puzzler about helping a witch in a magical forest, but I think you would need to decide on a vision for what you want the game to be.

Good work overall though! I’m always impressed by nice 3D graphics in a jam.

Thanks a lot for playing and for the comprehensive feedback! We're glad that you enjoyed it!

You're right that the game is a bit unfocused -- we went in with that intention of making a mini story by attacking the jam theme ('scales') in every sense of the interpretation (might be a little too meta :D), which also reflects the nonsensical nature of Alice in Wonderland.
Another issue that we've just discovered is that the ending cutscene did not trigger for some players (see first screenshot), depicting the player making some new friends and exiting the forest after the mini ordeal (perhaps a little closure that most players are looking for).

That makes a lot of sense! I don’t recall an ending cutscene, but that definitely would’ve tied everything together.

The nonsensical Wonderland thing could totally work! I like the idea of progressing through a series of unique puzzles. After all, the original Alice in Wonderland doesn’t have much of an overarching story at all, and it’s a classic. All it would really need is some sort of through-line to tie a bow on the experience :)