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(1 edit)

Nice concept! I liked how this game was both action-like and puzzle-like. It was slightly buggy (raycasts going through walls) but it was a satisfying game to play! I got stuck on the second room, though. Also, I understand how jams usually don’t have enough time to care about art but mixing resolutions in pixel art is a bad idea most of the time, so preparing two sprites of different sizes may have looked better.

thank you for the feedback! I do know about the whole mixing resolutions thing, so i may try to fix that. Also, on what part did you get stuck on level 2?

You’re welcome! I got stuck after the first bald enemy appeared - I think it may be part of the first level as there wasn’t a scene transition yet.

i see. The bald enemy is meant to be a miniboss to end the game, as it was pretty short. I found I accidentally set the final level as the main scene in godot, so i’ll fix that.