Play ShrinkInc
Shrink inc. (version 2)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5264 | 2.138 | 2.667 |
Overall | #6057 | 2.019 | 2.519 |
Creativity | #6183 | 2.049 | 2.556 |
Style | #6255 | 1.871 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game uses a mechanic where you can shrink and grow at will for combat and traversal.
Development Time
48 hours
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Comments
Nice concept! I liked how this game was both action-like and puzzle-like. It was slightly buggy (raycasts going through walls) but it was a satisfying game to play! I got stuck on the second room, though. Also, I understand how jams usually don’t have enough time to care about art but mixing resolutions in pixel art is a bad idea most of the time, so preparing two sprites of different sizes may have looked better.
thank you for the feedback! I do know about the whole mixing resolutions thing, so i may try to fix that. Also, on what part did you get stuck on level 2?
You’re welcome! I got stuck after the first bald enemy appeared - I think it may be part of the first level as there wasn’t a scene transition yet.
i see. The bald enemy is meant to be a miniboss to end the game, as it was pretty short. I found I accidentally set the final level as the main scene in godot, so i’ll fix that.
Nice game!
I like the idea. It is the first game I have played in the jam that had shooting which made it feel unique. The game skips the menu screen when you first launch it meaning you dont see the tutorial until you finish the game. Also the game is short however this is fine due to the limited dev time. good game.
yeah, i probably set the wrong thing as the default scene in godot. Whoops :/
edit: also, another thing is the reason i added shooting mechanics was actually to make it a bit more unique, and also because i suck at making puzzle games.
Cool idea, kinda similar to ours
Hällochen,
The Shrink Mechanic is well executed and works fine. I would recommend havin the bullets disappear, once they exit the screen. You can easily shoot all enemies, while they are off screen, if you know where they are. Also, a tutorial of some sort would be nice. At least, a quick description of the controls on your itch.io page (You can still edit your it)
Its really sad that the game isnt longer, because the mechanics you got down.
Thank you for the feedback! I did know about shooting enemies offscreen and tried to fix it by making the bullets last less time, but I may have not done it right. I, to be honest, got most of the levels done in the night before submission. I may have been able to make a couple more levels, but they wouldn’t have had any unique gimmicks. i’m thinking of updating the game in order to add new levels, though.