Glad you liked the game! Ah… sounds would have been a great idea, you’re right. I tend to underestimate audio’s importance, that would have been a great way to make the game easier to play. Thanks for the specific feedback! (also cue not que in this context (sorry))
OuterSoda
Creator of
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Nice concept! I liked how this game was both action-like and puzzle-like. It was slightly buggy (raycasts going through walls) but it was a satisfying game to play! I got stuck on the second room, though. Also, I understand how jams usually don’t have enough time to care about art but mixing resolutions in pixel art is a bad idea most of the time, so preparing two sprites of different sizes may have looked better.
I love the art and idea behind the game! Very innovative and building your own stats is interesting. I did find it a bit hard to see the improvements the stats did though, perhaps completely different weapons/movements/etc. would be easier to see and strategize? I also found that I noclipped really easily out of the map. Nice concept though!
Wow… wow! The gameplay was fun of course with mazes and minigames, but the story and how it was implied was amazing! Great work! I can’t believe you managed to make this in just a few days. Keep it up! I guess one thing I could say is that mixing resolutions isn’t a good idea with pixel art - this was especially noticable with the rope. But the overall art style was great!
Well done! This game had high polish - the visual effects were really neat and there were surprisingly few bugs for a jam puzzle game about scaling parts. The level design also had a nice difficulty curve, and I was able to enjoy it even though I wasn’t that good at puzzle games. I’m really impressed you were able to make a puzzle game like this in just 4 days. Keep it up!
The aesthetics and backstory were very well made! The art was incorporated into the game very naturally and the story was interesting and made sense. Unfortunately though, I found out that the best strategy was to fire your cannon into the cloud from afar and stay away from the cloud when they shot back. Perhaps a border/asteroids that move around could prevent that?
The visual style and gameplay were both amazing! The controls were easy to understand once I got used to the game and they were super satisfying! One thing that was inconvenient was figuring out the controls at the start. I think it would have been better if the controls were explained in more detail.
Glad you liked our interpretation of the theme! I completely agree with you that we could have added some variety and polish to the game... it was a bit bland and simple. Though some of it can't be helped as this is a jam, I think it definitely could have been better had we managed our time better. We appreciate you letting us know!
Yeah, I think so too... we chose the prices ourselves so we took it for granted that the player knew them. It didn't occur to us that normal people wouldn't be able to find that out without trial and error. We appreciate you pointing it out, I think we can use that to make sure we won't make the same mistake again.