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OuterSoda

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A member registered Apr 23, 2021 · View creator page →

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Glad you liked the game! Ah… sounds would have been a great idea, you’re right. I tend to underestimate audio’s importance, that would have been a great way to make the game easier to play. Thanks for the specific feedback! (also cue not que in this context (sorry))

Glad that you enjoyed it! Yeah, I also thought it was satisfying when things just lined up correctly ;)

Thanks! I might do that once the jam is over.

Love the concept! I’ve always loved the scale of the universe webpage and I love how you managed to turn it into a fully functional and fun game! The game is delightfully well balanced for a jam game. Well done!

You’re welcome! I got stuck after the first bald enemy appeared - I think it may be part of the first level as there wasn’t a scene transition yet.

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Nice concept! I liked how this game was both action-like and puzzle-like. It was slightly buggy (raycasts going through walls) but it was a satisfying game to play! I got stuck on the second room, though. Also, I understand how jams usually don’t have enough time to care about art but mixing resolutions in pixel art is a bad idea most of the time, so preparing two sprites of different sizes may have looked better.

I love the art and idea behind the game! Very innovative and building your own stats is interesting. I did find it a bit hard to see the improvements the stats did though, perhaps completely different weapons/movements/etc. would be easier to see and strategize? I also found that I noclipped really easily out of the map. Nice concept though!

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Nice take on the theme! This is a great game idea to make off the correct specification kind of “built to scale”. The gameplay was also fun, but the level with lots of small balls was tedious and I gave up there :( Good job though!

(Edit: accidentally sent 3 copies so deleted the other 2)

Thanks for the suggestions! Might work on them post-jam if I don’t get bored. I’m glad you found it chaotic and fun as well! I agree that it doesn’t have as much strategy though :/

Great that you thought this was creative! Uh, my excuse for the game being buggy is that its to add to the chaos… :P Thanks for the compliments though!

Nice polish and art! It was slightly buggy and repetitive after a while, but the concept itself was innovative and interesting. Congrats!

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Wow… wow! The gameplay was fun of course with mazes and minigames, but the story and how it was implied was amazing! Great work! I can’t believe you managed to make this in just a few days. Keep it up! I guess one thing I could say is that mixing resolutions isn’t a good idea with pixel art - this was especially noticable with the rope. But the overall art style was great!

Nice take on the theme, I didn’t expect a game to come from this kind of scales! The story and art style was also enjoyable - nice job creating a game this polished and entertaining in 2 days!

Yeah, I was originally aiming for chaotic gameplay but I realized later on that I made it a little too confusing :p I’m glad you liked the idea though. Thanks!

Glad you thought the concept was interesting! Yeah, we kind of overscoped and didn’t have enough time to bugfix haha…

I think we made 5 levels including the tutorial, but the last few were all about equal difficulty so I don’t think you missed out on anything. Thanks! Nice to hear you enjoyed the concept and the controls!

Nice atmosphere! It really reminded me of Stardew Valley and I was able to enjoy it a lot. It does have a few balancing/QoL issues (e.g. holding the mouse down for the whole game is painful, the boss fight) but the game was still fun nonetheless!

Well done! This game had high polish - the visual effects were really neat and there were surprisingly few bugs for a jam puzzle game about scaling parts. The level design also had a nice difficulty curve, and I was able to enjoy it even though I wasn’t that good at puzzle games. I’m really impressed you were able to make a puzzle game like this in just 4 days. Keep it up!

Thanks! I’m glad you enjoyed the concept and the frantic atmosphere of it. We tried hard to give it that chaotic feeling! I do have to agree with you on the strategy point though, we didn’t have enough time to fine tune variables and to design good levels :(

Unfortunately the game didn't open :( Unity needs all of the files it generates for the game to load, so try building into an empty folder then uploading the whole folder. Nice idea though, I really wish I could have played it :(

Unfortunately I couldn't play the game, even after using some dll files I found online :( Next time, I highly recommend trying out the file you uploaded and seeing if it works - we also accidentally renamed a file in our first GMTK jam and it didn't launch :(

The art was spectacular! The retro theme worked really well and the little polish like chromatic aberration and screen shake made it feel satisfying and enjoyable to play. The concept was good, too - the turret shooting at you was a very unique concept and was very fun to play :)

Nice art and interpretation of the theme! A game where you change roles dynamically fits the theme nicely while being innovative and you executed it well! The gameplay was fun too - the different types of characters were very fun to try out.

Nice take on the theme and very enjoyable! Smashing the boats was very satisfying from the animations and sound effects and I had a lot of fun trying to crash lots of boats at once :D Perhaps the game could reward crashing multiple boats at once? That was a hard but fun thing to do in the game.

The sound effects and art were amazing! They made shooting the ball very satisfying and I played it for a long time :D Interesting mechanics, too - the drag and shoot movement and the enemies went very well and was hard but very entertaining.

I'm glad you had fun with the game! Good point, I guess controlling a bullet is not really "reversing" the role. Hopefully I'll be able to fit the theme better in future jams... Thanks for pointing it out :)

Ah... a combo system would have been cool indeed. I may look into implementing that in a post jam version :D Yeah, the controls were a bit clunky and 8 direction movement may not have been the best idea for a game like this... Happy you enjoyed it, though!

I'm pleasantly surprised the controls weren't very frustrating - I thought it was when I playtested it... Glad you were able to enjoy it though :)

Glad you liked the idea! Yeah, I thought the controls were unnatural, too - you were only able to move in 8 directions with a keyboard. 48 hours wasn't enough for me to think of a viable alternative :(

Nice interpretation of the theme! The art and animation was amazing as well - the poof of the flour was very satisfying and it made me play the game for a long time :D

The aesthetics and backstory were very well made! The art was incorporated into the game very naturally and the story was interesting and made sense. Unfortunately though, I found out that the best strategy was to fire your cannon into the cloud from afar and stay away from the cloud when they shot back. Perhaps a border/asteroids that move around could prevent that?

The environment looked nice and the swinging was extremely satisfying! Unfortunately I didn't get the objective of the game, but it was still pretty fun just swinging around a cool looking city.

The description of the game on the game page sounds pretty fun! Pity it isn't finished... I think this could definitely be expanded into a fun game if you work on it.

The visual style and gameplay were both amazing! The controls were easy to understand once I got used to the game and they were super satisfying! One thing that was inconvenient was figuring out the controls at the start. I think it would have been better if the controls were explained in more detail.

whoops

I spammed the post button thinking itch didn't send the message

But apparently it did and itch just didn't show me

I'll delete them

Sorry

Glad you liked our interpretation of the theme! I completely agree with you that we could have added some variety and polish to the game... it was a bit bland and simple. Though some of it can't be helped as this is a jam, I think it definitely could have been better had we managed our time better. We appreciate you letting us know!

Yeah, I think so too... we chose the prices ourselves so we took it for granted that the player knew them. It didn't occur to us that normal people wouldn't be able to find that out without trial and error. We appreciate you pointing it out, I think we can use that to make sure we won't make the same mistake again.

We didn't consider the fact that enemies could spawn on the player due to a lack of playtesting. Thanks for pointing it out! Also, we meant the point of the game to be to gain as much money as possible, sorry that we didn't communicate that properly.

Thanks for the feedback! Glad you liked the art style. Sorry about the game difficulty... we didn't playtest our game that much.

I really liked the visuals and sounds! The music sounded nice. The game was simple and i liked the concept, but I think the game could be better if the AI was more useful - maybe it could move around to get to a more advantageous position.