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(+2)

This game is good and has a lot of potential, but there are 4 things I would improve:

1. Movement feels out of control, would love some smooth control like the one from Celeste or Hollow Knight

2. I prefer assets that have the same pixel size for all assets

3. When a level is designed to go from top the bottom, the camera should lean towards bottom instead of top

4. Specially on level 3, platforms and backgrounds interfere with eachother visually

Thanks!
1. Yeah, on my side I refactored the controls similar to Celeste
2. We wanted to avoid mixel, but we prioritized other stuff to finish in time
3. You're right! I forgot to change the direction when I was designing the levels
4. We want to rework the tileset and background, the color palette and saturation makes them hard to distinguish floor and background

Thanks for the criticism!