Thanks!
1. Yeah, on my side I refactored the controls similar to Celeste
2. We wanted to avoid mixel, but we prioritized other stuff to finish in time
3. You're right! I forgot to change the direction when I was designing the levels
4. We want to rework the tileset and background, the color palette and saturation makes them hard to distinguish floor and background
Thanks for the criticism!
johnarts002
Creator of
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You've hit the nail on most suggestion. I've actually refactored most of the player controller on my side to feel better when we move. The art part needs more work, but I'm glad on how it turned out like it was her first time making pixel art and using limited color palette. Thanks you for playing!
Also your game was one of the most creative and fun I had:)
Thank you! The stage you got stuck was stage 7, basically the last one, and sadly I just found out thanks to you that the level is bugged :')
It actually was one of the way to solve it! We had so many idea for levels with all the eating mechanic but got short on time...
Thanks again of playing and glad you enjoyed it!
Most movement tech and super jump midair was intended. Tried my best to make the level design use them, but the end was rushed (as seen with the amount of bugs left and missing explanation at the end ^^'). One of the bug sadly is that the end doesn't always trigger, but yes that is the end of the level! Congrats:D