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johnarts002

41
Posts
A member registered Jul 23, 2021 · View creator page →

Creator of

Recent community posts

Thanks!
1. Yeah, on my side I refactored the controls similar to Celeste
2. We wanted to avoid mixel, but we prioritized other stuff to finish in time
3. You're right! I forgot to change the direction when I was designing the levels
4. We want to rework the tileset and background, the color palette and saturation makes them hard to distinguish floor and background

Thanks for the criticism!

This is by far my favorite in the game jam! The mechanic is so innovative and fun. I would LOVE for this to be a full game. Everything in this is good

The game is really polish and well made. It does need some checkpoint tho, I went so far and respawning multiple time at the start felt more like a chore to go back up

This is such a fun game and the art is adorable. The difficulty ramps a bit too fast, but for a gamejam it's really good!

Took a bit to understand how to play, but then it was quite fun. The art is really nice!

The game is nice and well done. Performance on the web is not so good tho

Really nice graphic and gameplay. The player controller does need a lot of rework tho. It's quite finicky

This felt short... which is a good thing! Really like the screen bound scaling. It has a potential for a bigger game

Really impressive to make a metroidvania and I like the idea for the theme, would need something to attract the player in certain direction as it is easy to get lost in the level design. But well done!

This was fun, I think it would need some puzzle like were we have to use all or a number of resize as I did all the level first try without noticing the limit. The player controller would need a bit of tweak to make it smoother too, but love the take on the theme!

The art is so cute, love the idea!

I love the idea of banana for scale. The puzzle style is similar to us and I love the twist you had in yours!

Visual, music and puzzle are all great!

Getting the hang of the controls take some time, but once it's done it's really fun! Wish we could grow the bubble even more

Love the art and music, but it is missing some kind of feedback for the player. Really creative tho!

Rolling frog survivor, adorable

Feeding hamster is important! I like the idea and seeing them roll is so funny! Hamster unite!

I really like the art. I feel we should need reason to not use the melee attack tho, I simply hold the click and walked

Super beautiful and love the take on the theme. managed to do all of them and it was fun and relaxing

You've hit the nail on most suggestion. I've actually refactored most of the player controller on my side to feel better when we move. The art part needs more work, but I'm glad on how it turned out like it was her first time making pixel art and using limited color palette. Thanks you for playing!

Also your game was one of the most creative and fun I had:)

Always had a soft spot for cute bees. Fun game about scaling... Long live the queen!

I like the gameplay and visual style. When we grow because we only have an outline sometimes we don't really feel our scale. Maybe make the camera go further back or change something on the ship to make it feel visually bigger would be nice, but except that, nicely done!

The concept with the time gambling is really interesting and a nice take on the scaling. Well done!

Love the art and puzzle! Simple yet can get challenging. Also I have a soft spot for cute weird looking creature

This is so cute and would love a full fledge game of this!

Simple yet so fun. Managed to go 8m and 14000 in score and bouncing around and pogo stick with your sword is such a nice idea. Feels like this could be pushed further with something different the higher you go or the longer the sword is.

This is such a nice idea, made me nostalgic of skating game I played when I was younger

Really beautiful game and well polished. Would be nice to force a robot to stop what its doing and go somewhere else.

Really nice art!

Love the small dude. The concept was nice, but would be nice to know where the door is when out of screen

This was fun. Would be nice some background sound and be able to place a block one at a time, but love it anyway. Aggressive Minecraft!

This one of my favorite puzzle game here. Love the concept!

This was fun and cool! A bit of higher contrast between the background and block would be nice tho

Really fun game. I feel it would be better with different room shapes to play around space you can or can't go and a bit of background music or ambient noise. But in general, well done!

This was really fun and cute. Would love to see the mechanic of  shooting different type of object to scale them pushed further!

Thank you! The stage you got stuck was stage 7, basically the last one, and sadly I just found out thanks to you that the level is bugged :')

It actually was one of the way to solve it! We had so many idea for levels with all the eating mechanic but got short on time...

Thanks again of playing and glad you enjoyed it!

Most movement tech and super jump midair was intended. Tried my best to make the level design use them, but the end was rushed (as seen with the amount of bugs left and missing explanation at the end ^^'). One of the bug sadly is that the end doesn't always trigger, but yes that is the end of the level! Congrats:D

Awww I missed it:( If it's not too much trouble can you post it on your channel?  it would be quite informative seeing the reaction of a player


Nice channel btw!

I like the game mechanic, but the enemies come too fast to turn and shoot them making it quite a hard game

Thanks! We had a lot of fun to put all those faces:D. And yeah the concept was mostly about the blender, but I needed to let some fruit spawn for a while... so to remedy it I just made a small platformer at the start ^^'