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This is a super-unique idea. I really like the different puzzles and the fact that you not only have to play with the player's size but also the size of the boxes. I also think it is super cool how you need to time it when you push the box past the turrets so it doesn't accidentally get hit. 

There's one small criticism I have, and that's that the boxes have way too little friction. In the second level, stacking the boxes on top of each other took me like 15 tries, for one, because they wouldn't be in the position I wanted them to be, and for two, because they could rotate. So even though the green landed on top of the white, it was rotated and fell off. 

Besides that, I really enjoy the different puzzles and the level design. I also really like the Game Boy graphics. Super cool. Overall, it's a great start, and I can really see this being expanded upon. Good job!

Thank you for the feedback! Yeah the boxes are a bit too slippery, we thought that could be an interesting mechanic to play around but we end up tweaking it enough. On the second level you're meant to grow the green box to make it through and not stack them, we did see many people doing it like that though we wanted to keep the solution some what open but maybe we didn't communicate the intention well enough in the level design. Anyway thank you for playing!