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Eduardo Caldas

26
Posts
A member registered Jul 05, 2023 · View creator page →

Creator of

Recent community posts

Visuals are great and unique idea! The stage is a little bare but still very fun!

Thank you for the feedback! Yeah the boxes are a bit too slippery, we thought that could be an interesting mechanic to play around but we end up tweaking it enough. On the second level you're meant to grow the green box to make it through and not stack them, we did see many people doing it like that though we wanted to keep the solution some what open but maybe we didn't communicate the intention well enough in the level design. Anyway thank you for playing!

Very creative use of the theme! Love building as you go and the whole Lego aesthetic, very clean! 

I have a couple of critiques, it would be nice if each block had some kind of visual indication of how damaged they are so I know if they are in danger of being destroyed. The bots shooting at you from off screen especially when they have a lot of turrets can feel a little unfair maybe a zoom out could help with this? The last thing is that the UI while very nice aesthetically takes up a bit too much space on the screen it becomes very difficult to see if another vehicle comes from below.

As a suggestion: It could be quite fun if there were random power-up blocks across the map making you want to explore more! Overall though solid idea, enjoyed playing it and hope you had fun making it too! Well done!

Interesting take with the inventory management style of game and very clean and nice art syle!

Honestly not much to critique, it's a great idea and very well implemented! The back tracking was very satisfying. I sat down to just try it out and ended up playing the whole thing!

Thanks for the great feedback, really appreciate you keeping it real! A lot of your critiques we were already aware of during development but kinda ran out of time to properly tweak and polish all of it unfortunately but such is the nature of a game jam.

The idea with the colour of the guns was to have yellow represent the sun and blue the moon, i.e. something big and something small, but then we ended up forgetting to show that anywhere, maybe if we had implemented that somewhere the colours might've been more intuitive but perhaps a more direct approach like you suggested would've been better.

Anyway thank you for playing! I also thought we made it really hard xD. It's always great to have detailed feedback so we can improve for next time :) 

Loved the art direction with the simple colours, hard to get to grips with the moment but very well designed levels

Super original and very fun, can't believe it was made in just 48 hours

Others have already said a lot of the points that could be polished, one thing I will comment is that the walking through walls when small could perhaps be demonstrated better by having some kind of tunnel looking asset. Anyway congrats on your first game, it's very impressed as a first game in only 4 days, hope you enjoyed making it and continue to do so!

Fun concept and great take on the theme! Love all the puzzles that can be made with this mechanic

Fantastic idea! Really adds a new layer to this type of game very naturally while fitting the theme and obviously great, and obviously great visuals too! Well done

Thanks for the compliment! But can't take all the credit hahah the idea we pictured always was to use retro style graphics as it would both make it easier and look nice, we then found these very nice assets that I made some extra additions to and drew the cover art, we will definitely be trying to make full custom assets in the future!

Very relaxing with aesthetics good job!

Really liked the addition of wind and clouds obscuring as a way of adding extra challenge as you go up!

fun idea! Would've been pretty nice if we had some kind of dash with I-frame

super fun and impressive! Definitely worth an expansion

Really enjoyed that good take on a foddian game, fitting the theme!

Such a funny concept well done!

loved the idea and the challenge, wish there were more levels!

Very fun and nice idea with great depth! Loved the art too!

Internally we called the smallest size "Le bullet" xD

Thank you!

Very enjoyable game and quite relaxing! A zoom feature would really help in the bigger levels

Thanks! Yeah unfortunately we didn't have enough time to improve that :(

Yeah I was thinking that implementing a system that shows where you'll land next depending on the action you selected would be nice but also might remove a bit of the magic of figuring it out yourself

Thank you! There is an info button that tells you that but I agree that we should've made it more obvious, thanks for the feedback!