Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

This is very unique; tying growth, movement and jumping all into one button for something that exceeds the sum of its parts. Despite the simple control scheme (one button) I can see a lot of room for skill expression.

The level generation algorithm could do with some work as getting a good time feels more about getting lucky with the level layout. Some obstacles end up placed a bit close to one another, which leaves little room to correctly scale and position for the jump whilst bouncing back and forth against walls. Outside of these edge cases, the games feels smooth and fun to play.

Yea.... idk if the level generation algorithm was a good idea in the first place.... i feel like i should've gone with hand crafted levels, but i realized a little too late in the jam

'To live is to try' as they say, think of it as a lesson learnt. 

But at the same time level generation can allow to keep each run fresh, so whilst it may not have been a good idea for this project with it being more about pushing the limits of speed and scale, it could work for another project down the line.

Either way, it was still fun.