Yea.... idk if the level generation algorithm was a good idea in the first place.... i feel like i should've gone with hand crafted levels, but i realized a little too late in the jam
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'To live is to try' as they say, think of it as a lesson learnt.
But at the same time level generation can allow to keep each run fresh, so whilst it may not have been a good idea for this project with it being more about pushing the limits of speed and scale, it could work for another project down the line.
Either way, it was still fun.