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(+1)

Can't go wrong with the Robotron formula, and it's always nice to see a take on the genre that makes you think a little about how you're shooting. Might be interesting if you could get more points or something by keeping enemies big for a while as the current system heavily rewards killing enemies in one go, which you'd probably do anyway.

I appreciated that the projectile enemies didn't spawn every wave since they're more stressful and not having them around for a wave or two gives you some breathing room.

(+1)

Yeah. I'm also fan of games that make you think even a bit instead of just jump in and mindlessly shoot.

As for increasing points by letting the enemies be with larger killing ranges, the thought did occur to me, but I wasn't able to find a balance in gameplay despite the extended time. 

But, thanks for the feedback. I'll definitely consider it should I decide on further development.

And, I do agree that having shooting enemies within a crowd of other enemies that can expand their killing range too frequently can get stressful, so good to know that giving some breathing room made the game better.

Thanks for coming by. :)