Really neat and tight aesthetic going on here, great colour choices! Gameplay was clear too, really fun to challenge myself. Great work!
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Star Shot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1359 | 3.400 | 3.400 |
Overall | #1920 | 3.347 | 3.347 |
Style | #2088 | 3.400 | 3.400 |
Creativity | #2653 | 3.240 | 3.240 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The enemies’ killing range (not their actual bodies) “scales” up when taking damage, avoiding player bullets, and remaining alone for too long. The greater the killing range, the harder it is to get close for easier shots.
Development Time
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Comments
Can't go wrong with the Robotron formula, and it's always nice to see a take on the genre that makes you think a little about how you're shooting. Might be interesting if you could get more points or something by keeping enemies big for a while as the current system heavily rewards killing enemies in one go, which you'd probably do anyway.
I appreciated that the projectile enemies didn't spawn every wave since they're more stressful and not having them around for a wave or two gives you some breathing room.
Yeah. I'm also fan of games that make you think even a bit instead of just jump in and mindlessly shoot.
As for increasing points by letting the enemies be with larger killing ranges, the thought did occur to me, but I wasn't able to find a balance in gameplay despite the extended time.
But, thanks for the feedback. I'll definitely consider it should I decide on further development.
And, I do agree that having shooting enemies within a crowd of other enemies that can expand their killing range too frequently can get stressful, so good to know that giving some breathing room made the game better.
Thanks for coming by. :)
Ooooh, this combat works nicely, and it's really fun! Managed to reach a score of 6200, not too hard, not too easy - really nicely done!
Simple yet effective! I think its fun how you want to shoot them, but also (most of the time) just don't want too cause you know your get damaged by doing so
Great concept! I think this fits the theme really well and it's a pretty unique game for such a simple mechanic, good job!
A very unique idea and fun to play. Increasing the enemies attack range makes the game less about shooting and more about dodging and positioning. The difficulty was also very good, as I felt like I only ever died due to my own miscalculations.
Cool game. I would like to see some mechanic to get back lives and increase damage. I feel like moving could be a little faster it is impossible to dodge everything.
I really enjoyed this game!! Addicting with a simple mechanic. I would have loved to try the gameplay with an autofire option. Well done! Rated :)
Nice little game with neat looks and mechanic ! Having the enemies' attack range get bigger as you shoot at them is a very interesting idea that really pushes you to be precise and strategize. The only thing i wish was in the game is some background music. Overall, it's a really nice game ! Good job !
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