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(+1)

Yeah. I'm also fan of games that make you think even a bit instead of just jump in and mindlessly shoot.

As for increasing points by letting the enemies be with larger killing ranges, the thought did occur to me, but I wasn't able to find a balance in gameplay despite the extended time. 

But, thanks for the feedback. I'll definitely consider it should I decide on further development.

And, I do agree that having shooting enemies within a crowd of other enemies that can expand their killing range too frequently can get stressful, so good to know that giving some breathing room made the game better.

Thanks for coming by. :)