I liked the idea, but the game felt pretty slow, and I had issues with typing faster than the game could register, it ended up missing some of my inputs, so I had to erase the word before typing again slower.
The words felt a bit too random, it would be nice if there were some items spread through the map that make your attack power stronger, or make you move faster, but in exchange, you have to type longer words.
Viewing post in TypeScaler jam comments
Thanks for playing!
Our initial play-testing showed that even this start speed was too fast for some people. So we added a feature for better typers that you could try to "outrun" the screen and push it upwards for bonus points - meaning chasing the high score on the leaderboard would be fast from the get-go! We did not really have time to explain this well in-game. So to break it down - push the screen up for 10 bonus points. Every 30 seconds the speed ramps up. It gets hectic quite fast after a couple of speedups.
Regarding the inputs - I am pretty sure the input detection itself is lightning-fast and updates every frame but there is probably a bug that we detect multiple inputs at a time. This means that if your key inputs overlap then it would probably detect both and end up messing up your word. If this was a full-fledged game I'd handle the inputs definitely better so great input, thanks!