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MrErvald

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A member registered Jun 16, 2020 · View creator page →

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Thank you! The initial plans were a bit larger but sadly we started the jam very late and had very little time to start and finish this. Thank you for the review!

Thank you so much!
To be very honest, we started the jam very late so had about 2 days to start and finish the game. Music was picked out and definitely something we wanted to add but just did not have the time. I agree fully that this would've added much to the experience!

Thank you so much for the feedback! Getting actual gameplay footage and voiced feedback is invaluable. It gives us a much better insight into how people interact with Baker's Migraine. 

We have been working on a post-jam update to fit in all the features that we were not able to due to strict time constraints. This includes some scenery additions & rework (lights, animations), bugfixes, sound effects (walking, dialogue, interactions), etc. We're also experimenting with controller support. 

There's also been talk about improving on the current story. And maybe, just maybe adding in new parts. So we'll just have to wait and see if development will continue after the initial update!

The video is great! Thanks again for playing our game! We honestly appreciate it! Oh, and regarding our stupidly difficult names, no need to guess anymore! We're from Estonia. 

Thanks for the feedback! We honestly did not think about the claustrophobic effect of the art until you pointed it out. Happy little accident, I guess! Regarding the sounds, our post-jam update already includes some of them. We definitely felt the same way and we're quite sad that we did not have time to implement interaction sounds earlier.

Thanks for the feedback! You're definitely not the only one who struggled with the direction. We also feel like we should explain the player goals better through the interactions and dialogue.

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Haha! Amazing feedback. We're glad you could help... that thing as well. We're currently working on a post jam update and, if all goes well, might even work in some new story points to explain the story / setting better! 

Thanks, great feedback! You're not the only one to struggle with it in the end. We're currently working out the kinks in the story to steer people in the right direction.

Haha! Glad that we could surprise you! We're currently working on a post-jam update which already includes sound effects. We would've loved to have enough  time to include these in the jam entry but... well.. that's how it goes! 

Thanks for the feedback! We felt the same way but did not have enough time! Our (in the works) post-jam update already includes sound effects!

Thanks for the feedback! We're working on a post-jam update which already includes sound effects! 

Neat! A very enjoyable entry into the jam. I had some minor glitches (I think) but nothing obvious. I feel that with a little more polish you could have a very decent game in your hands! The visuals did what they were supposed to. I'm amazed that you actually got to a working enemy AI in this time, effective, albeit simple.

Fun gameplay. It plays like a more fun version of snake. I like that you focused more on level design and less on introducing new or bloated mechanics. The visuals work well, I enjoyed the my playthrough. 

Keep it up!

A great entry. Enjoyed completing the game & sad that you ran out of time. The graphics are nice. You actually use all the mechanics you introduce. There are some glitches here and there but nothing game breaking. I had fun!

Keep it up!

Nice! The take on the theme was very interesting. The game itself is a challenge. I wish there was more I could do to sperate the monsters though. 
Visuals work nicely and the combat is engaging. 

Keep it up!

The visuals are great! The controls were a bit stiff and there are some clitches when moving against the wall. The idea of helping each other is cool. I feel like the purple guy had less work in general compared to the bird. 

Keep it up!

Very soothing. The frog itself was a bit unpredictable. Maybe adding some kind of indicator or counter would've made the frog more predictable.
The flocking effect worked super nice though and controlling the birds is fun in itself. 

Keep it up!

I'm not sure if it is just me or the enemies did nothing? I also did not realize that the center area was a map.

The visuals work nicely, music and other sounds fit together. Controls are very responsive and feel nice.

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Audio wise, the feedback is there and the music is not intrusive (rather jolly and feels like old school RPGs). Graphics I also enjoyed. It's a rather unique take on the theme. As mentioned before, the perspective was a little bit misleading at times. I also found myself thinking that maybe it should've played from top to bottom instead (for tetris familiarity) but this is obviously a question of game design. I think that way this would actually work pretty nicely on mobile. 

Overall I can definitely see that you have put thought and care into this. So for that, bonus points already. It feels more like an actual game in progress and less of a hurried entry. I appreciate you using the same mechanic to enhance level design, rather than pushing more and more mechanics into it before I can learn one. 

Hi and thanks for the great feedback!
I can happily say that there will be a post-jam update and we have already added in sounds. We will continue to add some improvements here and there and the update will happen right after the voting ends.

The visuals and interactions are great! Initially it was a bit confusing what the different dice did (until I realized I can hover them). Would've loved if there was more depth to the choices but this is a jam game after all! You managed a lot in this short period & that is a feat in itself!
Other than that, probably the most engaging game I played so far in this jam. Nicely done, keep it up! 

The camera angle combined with 2D&3D is an interesting choice. I would've liked to see more done with the initial mechanics level design wise. I couldn't figure out what to do in the end.  Cute sound for the kaplyas! 

Keep it up!

The web mechanic was not the most intuitive.
The grapics and the music were super cute.
Keep it up!

A very soothing game!

The concept was easy to understand. I played for a good while. I would've wished the number of fishes was more flexible as it is quite frustrating to go back to get more. 

Keep it up!

A nice little arcade game!
The game is enjoyable and easy to understand. I would like to see some more mechanics with this but it works well as is for the jam. 
The audio and sound works great with the graphics. Keep it up!

The concept was really nice. 
I had some confusing moments (about ending the scenario and if my bullets were hurting me). The shield also seemed less useful than just shooting everything. 

I really enjoyed the audio (both music and effects) and the games was very responsive. The retro aspect fits the game.

The idea was great.

I had some fun but got stuck due to respawn not re-reting the location of the boxes.

Visually enjoyable, mechanically enjoyable. Some bugs need to be ironed up. Keep up the good work!

It reminded me of the mobile game "Reigns".
It was not too clear how or why I should make the choises. 
The art style and UI was nice.  Intro properly cracked me up and the music adds so much. Nice choice!

Good luck!

The art style looks nice.
I found the stances quite finnicky and as you said, the game should implement a tutorial. 
Music was fun and non intrusive. Keep it up!

Also reminded me of "Limbo". The art style was nice. The parallax effect worked nicely. 

Level design wise I think you should've introduced the spikes after the "boss". And strength was not really explained fully. 

I like that you tried to introduce many different mechanics. Would've been fun to play with them more.

Overall a great entry, good luck in your upcoming developments!

Hey! 

Any feedback is welcome. If possible, I'd like to hear your thoughts about:
1) What was the most fun / amazing moment in the game? 
2) What was the most frustrating part / moment in the game?

Thanks! And enjoy the madness of the upcoming days!

https://itch.io/jam/brackeys-5/rate/921818

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This was very easy to grasp and play. It almost has a sliding puzzle mentality to it. Enjoyed it a lot and would've played longer if there were more levels. The concepts were very nicely explained through level design. 
My only suggestion - The first level with rewind should not be possible to complete without the mechanic. I almost missed it due to completing it without using a rewind. I'm blind to text like so many players! XD
(also if you doubleclick on a square, you move 1 tile but the enemies move 2)

What a lovely execution. The concept is easily grasped and used. I would consider  swapping first and second level after the tutorial as the second level teaches the mechanic of carrying stuff through rewind very well.

The art and music are great! The puzzles themselves are good. I liked how you introduced the initial buttons but would've been great to introduce the functionality of the puzzle pieces as well (like the shroom and bushes). Great work all in all, keep it up!