Nice game, it felt like Bad Piggies but with an open world, but after unlocking the thrusters, the game got way too easy, I used thrusters only from when I unlocked it until the end, not needing anything else.
KasterNM
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I liked the idea, but the game felt pretty slow, and I had issues with typing faster than the game could register, it ended up missing some of my inputs, so I had to erase the word before typing again slower.
The words felt a bit too random, it would be nice if there were some items spread through the map that make your attack power stronger, or make you move faster, but in exchange, you have to type longer words.
This game is incredible, I love that changing sizes isn't just a limiter to force you to defeat specific enemies, each size also has its own attacks and upgrades. The simple graphic is perfect, and the sounds are very nice, even if a little repetitive.
I wish the game were infinite, even if there's only one boss, you could make it so that the enemies get more health after you defeat the boss, and continue after that. And another thing is that the small sized character felt very weak compared to the others, sure, it shoots faster, but the dash was too short and the cooldown was too long for it to be worth more than the others, which have huge knockbacks.
I loved the game, the gameplay, sounds, music, graphics, it all fits together very nicely. At first, I thought of stopping playing because the first upgrade took a while to find, but after that, it was a fun ride until the end.
The idea for this game reminds me a lot of Deepest Sword, where each upgrade for your weapon unlocks new areas, but the size difference locks older ones. It was a lot of fun!
Very cute and nice to play. I loved the game, I always wanted a game where there's just a swarm of clients trying to buy your stuff from a supermarket, and this game is exactly this.
But the game can still be improved by allowing you to destroy buildings, and by having a stress graph to tell you what you need to expand at the moment, for example, if you need to hire more cashiers to expand your store.
I loved the graphics, it fits so well, and the game is so well polished. The gameplay was a lot of fun, just missing an easier way to get more drones, getting a few flying rocks that you can barely see was pretty hard with so many bullets on the screen.
The performance was painful, most of the time I was playing in slow motion, even with only 2 or 3 enemies on the screen (I was playing in the executable version), I am not sure if this is an issue with my hardware, but it was hard to continue playing.
Wow, what an amazing game! Everything feels so good, placing blocks, killing enemies, everything. Even in the end, when it was more about making a ship that was able to survive the damage because it was impossible to dodge the enemies, I loved the game and would like to play more of it.
The only suggestions I can make would be to have a way to tell how damaged a part is, and to take inspiration from autochess games where you can freeze parts to make them appear in the next round, so even if you don't have enough money, you can buy them in the next round, and maybe change the way that the upgrades work, only changing the colors may cause issues with people who are colorblind
Amazing pixel art, but the gameplay is very confusing, most of the time I didn't know what I was doing. It was easier to win by filling the gaps than by trying to make the structure itself. What confused me the most, though, was when the camera went up a lot and I couldn't see where I was placing the blocks. And for the scaffolding blocks, I didn't know if they counted as full blocks or not, since the sprite has gaps on it.
The game is nice, the art style is nice, but the gameplay is not so much, it's good but not good enough to get my attention, at least not for how long it takes to upgrade your stuff. It's an amazing idle game, but considering it needs to be focused to work and doesn't even save your progress, it's not enjoyable, but I can definitely see it being better with just a bit more work put into it, sadly game jams aren't known for giving you time, so I can only wish you luck if you decide to work on it in the future.
Very nice game. It's crazy how quickly the difficulty increases in this game, it was quite an ordeal to stay alive. If there's something I want to say, it's that there's not an easy way to tell how much health you have, the cursor gets damaged, but it's still confusing. It'd be nice to have a more clear way to tell how many more hits you can take before losing.
This game was amazing, I liked the simple gameplay and art style, but I felt a lack of more substantial controls like selecting multiple pieces to move them all at the same time.
Also, the game was way too easy, there was always a high amount of pieces which you didn't need, that made solving puzzles not require much creativity, just putting the pieces in the right order, it would've been nice if there were more levels like the bonus level, where you need to combine certain pieces in a different way, and levels where you need to use all the connections in the pieces.
This game was really fun to play, however, I felt a lack of challenge, no matter how I built my ship, I could easily destroy the enemies, especially when I just spammed weapons with no defense whatsoever. The idea is good, but the game itself can be improved a lot, mainly by fixing the bugs, like how deleting cannons doesn't give you your money back. Still, it's impressive how much you managed to pack into the game in just 96 hours, it left me wanting to play more.
Really cool game. While the simple gameplay may seem repetitive or boring at first glance, it does what it needs to do, and it does it perfectly, I am glad you didn't try to overcomplicate it.
I loved the art style, which fits really well with the game, and I wish there were more levels because I wanted to play more by the end of the game.