Cool! Nice Zelda like puzzle game. The music and artstyle feel spot on, and it's impressive to me how many mechanics you guys managed to fit into the time span of the jam. I also appreciate the tutorialisation, always adds alot of quality to a game. The character remaining either small or large when going to the next room was interesting too; something i can imagine has a lot of interesting puzzle possibilities to it. In terms of level design, i like the showcase of the many mechanics, but i felt like there was still some potential there with the interplay of growing big/getting small within one room to solve a puzzle (this mostly for potential future continuinations of the game ofcourse).
Some things of note: there was one level where the surveilance camera's caught me through a wall, and there was another level where it seems like i skipped through the entire room by just walking through the spikes on the bottom while small. That being said, I have very little to critique.
Overal, very well done! I enjoyed the puzzles, the style and the music alot.