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That was really fun! I liked the Celeste and Rain World references 😉. Good idea, well executed and polished for such a short time. I might be mistaken, but I think you guys even implemented coyote time in the platforming???

If I had to give any critique, it would be that the platforming at times felt a little bit too fast/floaty, mostly horizontally though. It wasn't anything that ruined my experience though. I know getting programming platformer feel is super tricky.


Thanks for playing! The movement controller and overall game-feel were some of the areas where I focused most of my attention. There is indeed coyote time, as well as jump buffering and adjustable jump height, along with tweaks to gravity to make it feel just right.  I'll definitely keep the horzizontal movement feedback in mind for future tweaks. I'm glad it didn't take away from your overall experience.