That was really fun! I liked the Celeste and Rain World references 😉. Good idea, well executed and polished for such a short time. I might be mistaken, but I think you guys even implemented coyote time in the platforming???
If I had to give any critique, it would be that the platforming at times felt a little bit too fast/floaty, mostly horizontally though. It wasn't anything that ruined my experience though. I know getting programming platformer feel is super tricky.