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Bug 1: In Solar mode, suns do not spawn, and the "Bad Sun" event does not occur when day comes.

Bug 2: The physics of the curtains are broken (at the lowest settings). When you move them, the curtain snaps to one position and takes quite a long time to return to its original state.

Bug 3: A piece of meat is visible through the ceiling in the warehouse, and the same issue occurs with trash visible on the stairs.

Bug 4: The old drone hole remains in the garage. Since the drone has been relocated, it's better to remove this hole.

Bug 5: In the scanning room, the FPS drops significantly, especially near the computer.

Bug 6: In the security booth near the gate, a disk can be found. However, when you hover over it, there is no interface to "Take" or "Use" it.

Bug 7: The physics for pallets is missing. Pallets can interact with other objects, but they become "ghost-like" when interacting with the player. 

Bug 8: I can't call dron! i click use but dron not calling (dron online)

Translated using GPT4o may have errors.

(+2)

for bug 6, that drive is supposed to be a troll, you're not actually meant to be able to take it, it's replaced with an edible fake drive after the first day
for bug 7, they don't collide with the player, because when it used to in earlier versions it was very common that they just send you flying randomly
for bug 8, your radio tower is down, you need to fix it using the panel at the top

(+1)

Also, the placement for receiving and sending packages with the drone has been changed to outside the garage instead of through the sunroof. I had the same problem with the drone so remember to check if you are putting your packages in the right location too.

(1 edit)

there is multiple reasons/events for the hole in the garage as well as benefiting the solar powered atv module, so I doubt it will be removed
and for bug 5, make sure you're not leaving a camera on your monitor re-drawing some expensive part of the world, especially looking in/at your base

BAD SUN event working with real life days ,not ingame time