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(+1)

There's a cool concept here but there definitely needs to be more polish. It's kinda tough to tell what you're attacking or when you are attacking, and there's a lot of spawn points where enemies swarm on you instantly and you don't get time to breathe. Plus, as mentioned the controls are really tough to juggle and the "close inventory" button doesn't work.

Still cool overall, and I'd love to see it cleaned up a bit!

(+2)

Thanks for the review! I agree that the combat system is hard to manage, which is why I added the circle indicator on the ground (if the enemy is in the circle it should take damage) and I think that it can be hard to fight off enemies at times. For the close inventory button, the inventory is only supposed to be able to close if none of the items are overlapping with one another, so you might've placed an item on top of another one. I appreciate the feedback!