Play game
Pyramid Plunder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #986 | 3.783 | 3.783 |
Overall | #1192 | 3.594 | 3.594 |
Enjoyment | #1381 | 3.391 | 3.391 |
Style | #1593 | 3.609 | 3.609 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Pyramid Plunder, players are forced to manage a limited inventory space with a wide variety of items and collectibles that offer various benefits. The space constraint causes the player to think about what they're picking up and forces them to make tough choices. Additionally, each item that the player picks up in the game causes them to grow in size in the real world, making it harder to navigate as well as an easier target. However, the buffs these items give alongside the increased attack range from being large makes it a dilemma of whether to be large or small at any given moment. The scale of the player plays a key role in the decision making and gameplay loop in this game (and they're also scaling a pyramid).
Development Time
(Optional) Please credit all assets you've used
https://www.reddit.com/r/gamedev/comments/nt0gza/free_2d_pixel_art_cat_sprites/
https://craftpix.net/freebies/octopus-jellyfish-shark-and-turtle-free-sprite-pixel-art/
Leave a comment
Log in with itch.io to leave a comment.
Comments
This is such a magnificent concept. Incredibly original and fun to play. Reminds me of the best moments from my childhood. After seeing how dogs can cause individuals to have all four of their limbs amputated, I must say that I prefer cats. This game reflects my inner desires to be able to generate massive amounts of profit in little relative time. Thank you so much for creating this game, creator HersheysBanana.
Thank you! This one was for all the dogs!
There's a cool concept here but there definitely needs to be more polish. It's kinda tough to tell what you're attacking or when you are attacking, and there's a lot of spawn points where enemies swarm on you instantly and you don't get time to breathe. Plus, as mentioned the controls are really tough to juggle and the "close inventory" button doesn't work.
Still cool overall, and I'd love to see it cleaned up a bit!
Thanks for the review! I agree that the combat system is hard to manage, which is why I added the circle indicator on the ground (if the enemy is in the circle it should take damage) and I think that it can be hard to fight off enemies at times. For the close inventory button, the inventory is only supposed to be able to close if none of the items are overlapping with one another, so you might've placed an item on top of another one. I appreciate the feedback!
The item shape logic is a nice touch! Fun and quite challenging. Didn't know if it was intentional or not that I could still pick up items while the inventory was opening.
Thank you! I was debating whether or not to leave that in or not but I decided that if players were willing to play virtually blind to pick up items while moving around with the inventory open, I might as well just leave it in loll
Interesting core mechanic! I'm a sucker for these "generate most profit" type of game so it was very fun for me.
I wish the controls were a bit simplified - either allow mouse to control more things, or allow everything on keyboard. Or at the very least allowing arrow keys for movement would've been a great addition - moving with my left hand then pressing shift was difficult for me haha. Overall, I think you did a great job!
Thank you! I think simplifying the controls and making the game more approachable as a whole could add a lot to it's character and fun for the player. Thanks again for the review, and I loved your game!
Cute! It was hard to juggle size and attack, so very good fun. It would be nice if you introduced things a bit slower so I could remember what each item does.
Thank you! I agree - the game defintely throws the player in very quickly, and maybe adding a more gradual introduction could be helpful. I think a more fleshed out tutorial would definitely benefit the player.
I really like your core idea here! I found myself frantically managing my inventory while still dodging enemies, which was already an interesting puzzle in itself. On top of managing the player's size and attacks, it might have been a lot for me to juggle, but I still had fun. Nice work!
I'm glad you enjoyed it! I think cutting down on the complexity could be a good idea as it may be a few too many things to consider at one time.
What a cute style. Love the doggy. Pushing items within the inventory is cool haha
thank you!
Gameplay is quite fun, but work is needed on the tutorial area. I think I faced some bug that wouldn't let me go forward. I still had a good time with the actual gameplay so all you need to do is make some refinements and you'll have a great game on your hands!
I'm glad you enjoyed the game, and I'll keep these changes in mind for any future updates!
I loved the concept of the game; it really fit the theme nicely and felt really easy to understand, but it still needed a lot of skill to succeed. I especially liked the Backpack Hero influence, and how you brought that into an action game. I think that a smaller scope could've done well here- some polish at the expense of a feature or two would've brought your game from noticeable to something really special!
Thank you so much! I think scope was definitely a major talking point when planning out this project, as I wasn't sure when I was doing too little or too much. I agree that maybe if I spent more time polishing up a simpler game it could be more cohesive and complete, but I'm really happy with how it turned out nonetheless!