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Interesting idea! Thought the narrative/feel came together really well with minimal exposition, I also liked the low-fi pixel art. I'd have loved some offensive power as the dragon that perhaps scaled up as well as you progressed through the levels - so that as the game got harder you had another tool up your sleeve as well as dodging out of the way. Good job!

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Thank you! I'm glad the art and narrative resonated! I wanted to add a barrel roll and fire breath so badly but ran out of time. I may choose to update the game with these additions later, though!