Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Scales Of AzulView game page

Azul's year-long journey to find his lost princess
Submitted by Gentoo Digital — 18 hours, 1 minute before the deadline
Add to collection

Play game

Scales Of Azul's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#45922.3623.125
Style#47712.4573.250
Overall#50122.3943.167
Creativity#53922.3623.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The primary way Scales Of Azul fits the theme is in the fact that the player character, Azul, scales up in size through each consecutive stage. This affects not only the art and narrative, but also the gameplay, as with each stage of growth, Azul becomes stronger and faster, but also becomes a bigger target. The dragon's scales and scaling a tower in the final stage are both references to the theme, as well.

Development Time

96 hours

(Optional) Please credit all assets you've used
Music by Myuu: https://www.youtube.com/channel/UCiSKnkKCKAQVxMUWpZQobuQ

Sound effects taken from freesound.org

Loose! - (Version 2) Archers, British Male by theuncertainman -- https://freesound.org/s/421873/ -- License: Attribution 4.0

Warcry Yarghh! - British Male by theuncertainman -- https://freesound.org/s/402645/ -- License: Attribution 4.0

Smash.ogg by egomassive -- https://freesound.org/s/536777/ -- License: Creative Commons 0

Bow Release by sgossner -- https://freesound.org/s/209399/ -- License: Attribution 4.0

catapult.wav by cetsoundcrew -- https://freesound.org/s/521321/ -- License: Attribution 4.0

TasmanianDevil_Cry.wav by digifishmusic -- https://freesound.org/s/53682/ -- License: Attribution 4.0

Dragon_Growl_00.wav by LittleRobotSoundFactory -- https://freesound.org/s/270386/ -- License: Attribution 4.0

lg fire5.wav by lgarrett -- https://freesound.org/s/17150/ -- License: Attribution 3.0

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Interesting idea! Thought the narrative/feel came together really well with minimal exposition, I also liked the low-fi pixel art. I'd have loved some offensive power as the dragon that perhaps scaled up as well as you progressed through the levels - so that as the game got harder you had another tool up your sleeve as well as dodging out of the way. Good job!

Developer(+1)

Thank you! I'm glad the art and narrative resonated! I wanted to add a barrel roll and fire breath so badly but ran out of time. I may choose to update the game with these additions later, though!

Submitted(+1)

A cool game with a story (thaaaanks for that) I got hooked so good job !

Developer

Thank you! Narrative games are my jam, so I'm always glad when the story shines. I loved your game, too!

Submitted(+1)

I definitely liked the art a lot, it's a really cool way of introducing the story! I also like how the dragon gets bigger and bigger, but also gets more health, that's some neat game design. Maybe it wasn't intentional, but the change in direction in the last level made it that little bit harder, because displays aren't as big vertically as they are sideways, meaning there was less space for the arrows to travel and subsequently there was less time to react.

My only gripe with this game is that it can get a bit repetitive if it would've been longer, and the visibility of the arrows was really bad! Black on dark green, black on dark blue, I really felt stressed that I couldn't see the arrows.

But besides that, good submission! Also like the little story that accompanies the game.

Developer(+1)

Thanks for such a detailed review! I definitely used reaction time to up the challenge quite a bit. Not only do you slowly approach the edge of the screen in each stage, but, like you said, it gets reduced significantly in stage 4. It was definitely intended to up the difficulty with time.

I used visuals to keep things challenging and simulate Azul's own difficulty seeing and dodging attacks. This is especially the case with the blizzard in stage 3. However, I definitely see how the arrow's size could get frustrating, and I'll keep that in mind going forward! It's no fun if you cannot see the threats at all!

All in all, I'm quite glad you enjoyed the little story I told and the way I told it. Thank you for playing, and for the useful feedback!

Submitted(+1)

nice art and love the little story that goes with it!

Developer

I appreciate it!

Submitted

Felt it was a little repetitive, but the art style feel nice

Submitted

Felt it was a little repetitive, but the art style feel nice

Submitted(+1)

Very cool game art and stuff, the gameplay is not bad, overall pretty good game!

Submitted(+1)

This game is so cool, it has a lot of potential i liked it.

I loved the way you introduced the lore, it's so creative.

Developer(+1)

Thank you kindly! Games are such a beautiful medium through which to tell stories. I loved yours, as well.

Submitted(+1)

The game itself is a bit repetitive, but the game art and the drawings are so good! The story is very sweet, too! Love the fact that the dragon getting bigger means you're more tanky, but more prone to taking damage!

Developer

Thank you! I'm really glad you enjoyed it ^^