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(+1)

Thanks for checking the game out. I think those are all fair pieces of feedback. With a bit more time we would have play tested more and tweaked some of those things. For instance, we did dabble with the idea of moving away from a laser (which uses a raycast behind the scenes) to a spotlight with an area for detection. We also considered having a cooldown-based ability to "boost" the power of the laser which might have helped with the grow/shrink speed issues.