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Fun concept, and fun game, but it's very hard to line up the beam with the objects in 3D. The rate of shrinking/growing also feels way too slow to keep up with the objects in the second and third rounds, which makes it feel like you never have enough time to even get things right and doesn't feel fun.

Still, in spite of that, the game is pretty good! I like the 2.5D aesthetic.

(+1)

Thanks for checking the game out. I think those are all fair pieces of feedback. With a bit more time we would have play tested more and tweaked some of those things. For instance, we did dabble with the idea of moving away from a laser (which uses a raycast behind the scenes) to a spotlight with an area for detection. We also considered having a cooldown-based ability to "boost" the power of the laser which might have helped with the grow/shrink speed issues.