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Thanks a bunch for the feedback! 😊

I’m glad you liked the graphics and the concept. I’ll work on improving the sound effects—made with a cheap mic while my grandma was loud and the AC was buzzing, so thanks for understanding!

I just realized today that the AZERTY layout could be an issue. The controls were chosen randomly when I was tired—oops, sorry! I’ll fix that.

I’ll also address the light array bug and think about tweaking the contrast between the character and dungeon.

Really appreciate your input—it’s super helpful!

I agree about M and T being a weird choice of controls. In the end the best solution is to eventually add the option to map controls.

However I disagree about the artstyle! I think the cute character and the cute "good" monsters gives the game its personality. It has that "brave kid on an adventure" feel, like some of the Zelda classics (Link to the Past, Ocarina of Time, Wind Waker), or maybe like Undertale.