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A jam submission

ReflectareaView game page

2D platformer with reflection mechanic
Submitted by Taechka — 6 hours, 43 minutes before the deadline
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Reflectarea's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#103.6003.600
Overall#142.8882.888
Music / Sound Design#152.8502.850
Concept#192.9502.950
Fun#252.1502.150

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Really liked the atmosphere! A very beautiful game with a nice mechanic, would love to play a full game version of this one day

Submitted(+1)

I really love your concept! The SFX were  a funny addition too. I would suggest adding an explanation for the M control in-game, and also moving the controls closer together on the keyboard (It's hard to hit WASD, T, and M quickly). 

Your artwork is esp really cute! I love the flower slime dearly.

Submitted(+1)

I like the game, it is a good idea and good art. I love the SFX and music, the SFX made me laugh when I first heard it. Nice game I got more to say but just don't have the time tbh.

Submitted(+1)

Nice game! The artstyle is really beautiful and well-rounded. Very good work on that! The music was pretty nice, too! Maybe the boss music is a bit intense but very good work for the limited time.  The concept of reflecting the enemies is interesting! You can't jump off of the good creatures by the way.

The final boss was a bit too tight for how imprecise the collisions are,  The sound effects are funny and silly, but if you continue to develop this game I'd switch them for something more serious, since this game otherwise builds a strong and immersive athmosphere.

Overall, very beautiful.

Submitted(+2)

Nice game! The artstyle is really beautiful and well-rounded. Very good work on that! The music was pretty nice, too! Maybe the boss music is a bit intense but very good work for the limited time.  The concept of reflecting the enemies is interesting! You can't jump off of the good creatures by the way.

The final boss was a bit too tight for how imprecise the collisions are,  The sound effects are funny and silly, but if you continue to develop this game I'd switch them for something more serious, since this game otherwise builds a strong and immersive athmosphere.

Overall, very beautiful.

Submitted(+1)

The second monster on the second level won't get reflected and I can't proceed

Developer

The second monster on the second level is the one you need to kill. He is non reflectable and evil

Submitted

Okay, but how do I kill it? I only have the mirror. Also, it would be good if the evil monster looked more evil after being reflected - otherwise people will just think the mirror isn't working

Developer

Under the game there are controls. It is M to kill. I will consider about the monster)

Submitted(+1)

Oh my... This is so cool! I really love the jumping sound :D (or that silly one when character is dying 💀)

Submitted(+2)

Nice graphics ! I like the art and the idea, maybe the sound effects could be a little bit more transformed ? Also, I find the controls a bit weird, (on azerty keyboard, M and T are more far apart than on qwerty, but still, why not left / right click, or two closer keys ?)
If you want to continue working on it, I realized that when you jump and use the M key while jumping, the light array disconnects from your character and does its own life on another part of the screen.
Maybe in terms of artistic choices, it's a bit weird to have on one side, a brightful and cute character, while evolving in a very dark dungeon ?

Developer

Thanks a bunch for the feedback! 😊

I’m glad you liked the graphics and the concept. I’ll work on improving the sound effects—made with a cheap mic while my grandma was loud and the AC was buzzing, so thanks for understanding!

I just realized today that the AZERTY layout could be an issue. The controls were chosen randomly when I was tired—oops, sorry! I’ll fix that.

I’ll also address the light array bug and think about tweaking the contrast between the character and dungeon.

Really appreciate your input—it’s super helpful!

Submitted

I agree about M and T being a weird choice of controls. In the end the best solution is to eventually add the option to map controls.

However I disagree about the artstyle! I think the cute character and the cute "good" monsters gives the game its personality. It has that "brave kid on an adventure" feel, like some of the Zelda classics (Link to the Past, Ocarina of Time, Wind Waker), or maybe like Undertale.

Submitted

Really good mechanics! also pixel art is the best,well done!

Developer

Oh ma gawd! Thank you so much! <3

(+3)

Круто, но есть некоторые баги.