Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

First of all, love the aesthethics and the windows, but the decimals really annoys me, do it really need to have milimeters precision? made it real hard to look what number it is at a glance specially when sometimes is not used(Diamonds on fleek for example), Also I would love some information about what everything does, you already implemented this on some places(Hydration, Electrolites, Clout...) but other things I have no idea what it does like lubrication,or how much [RUN] actually is. Well a lot to talk about but is because i really liked the game, will be on the look for updates

Wow, thanks for the detailed response! The ideas grew pretty dynamically due to the deadline and I wasn’t intending for the numbers to get as big as they ended up! I agree entirely that eith how the final balance ended up using ml was a bit nuts :D

My intention was to add a help menu to each panel explaining the calculations in more detail. I only added the ones you mentioned (the basic ones you mentioned) in the last 20 minutes!

Just so you know (probably too late) lubrication affects how much drag affects velocity (meaning the cooldown from spam clicking will be slower).

Anyway, thanks for playing and I hope to hear from you when I update this!