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Love the art and color scheme, the polish is incredible for the time constraint. One minor thing that intrigued me was how well executed your tutorial system is and made for an easy entry into your game and its mechanics. The switching animation between the tips was very smooth and fitting. UI is one of my weaknesses and it definitely showed in my submission, so it was cool to see how you handled it! I found yours to be my favorite game so far overall, so i want to offer a bit of friendly criticism that i'm sure just resulted from the short creation time. The A + D input was a bit tough, and most of the times it would register as A followed by D. I'm not familiar with godot and it's input systems, but i share similar struggles in unity. The second thing, especially after i just awed at your tutorial UI, is i wish i could skip it, especially after i had to restart the level. I'm sure that was on the bucket list somewhere. Very cool game, well done!

Thanks a lot for your feedback and kind words! I agree the A + D input might be a bit tough sometimes, it turned out to be one of this project's main challenges given the time constraint (I improved it a lot during development, but will need more work on it). Also, I was definitely going to add the possibility to skip the tutorial but couldn't manage to get that in time since I developed the tutorials 1 hour before the deadline.