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The game is quite novel.  Layouts were good.  It's a nice idea, but I found it tricky to press both keys simultaneously.  Post-jam, just add more keys.  Your game could turn into something like a platformer version of Guitar Hero.

Let players skip monologues.  When losing a level, I had to wait for the level information to complete.

(+1)

Thanks a lot for your feedback! I was planning on adding a skip option to let players skip the dialogues but couldn't manage to get that in time due to time constraints. I agree the A + D input might be a bit tough sometimes, it was a way to add more functionality to the game while still following the two buttons theme. It turned out to be one of this project's main challenges, especially given the 24 hrs time constraint, but improved a lot during development (although will definitely need some more work). I'm aware adding multiple keys would be an easy solution, but I'm not sure how that is going to fit the jam's theme.