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(-4)

Yeah but sometimes things dont belong in games even if it re-creates that feeling of "Samsara" It's annoying to get thrown into the same ugly zone over and over again. 

No characters feel special cause you just see them all the time randomly in other zones and they just say the same thing.

(+3)

I enjoyed seeing characters all the time, it felt like a bit of familiarity in an otherwise strange scenario. I wish Disillusiondev had the resources to make each NPC have 3x as much dialogue, but I get that is just unreasonable for one person to do. That would be my only major complaint, personally. I wish the NPCs did more.

I love this game, and for me I really didn't mind the RNG loop. I thought it was a unique idea and executed well. Sure there were times I had to wander, but I really don't care. I completed everything in like a dozen hours or so when I played, I really don't see it as this insane RNG trash-heap.

I've been gaming a long ass time, I'd rather see a game come out and try to do something new and stumble a bit than something boring and common. I can almost promise we won't see another game like this, at least for a long long time.

(-5)

I see it as an RNG trash-heap. I think this game will be very mixed on release.

(+2)

Valid. I just disagree with the first point, and don't care at all about the second point.

"trash-heap" is a bit of a push, but I do agree with the RNG being too much in this game. Hard to make progress when getting back to a zone for an NPC that needs an item is just a matter of RNG. And you get more items, and more quests, and more NPC's and it just becomes very cluttered very quickly.