Wow, thanks so much for the comment and feedback, I really appreciate it.
Yes, Dylan did make the player, enemies, boss, weapons, sprites, world, procedural animations and the music (which absolutely slaps, look for Casis online if you want to see his other music).
I'm so glad you picked up on the procedural animations (even if they are a bit creepy xD), that was a high point for us, really proud of it.
I definitely see what you mean with the leg of ham xD And the suggestion for targeting to be based on the mouse pointer but still auto-shoot is a great idea, will definitely keep that in mind, as we are going to be taking this idea further for a fully fledged game.
I'm really glad you enjoyed the game and noticed all the effort that went into it, thanks so much