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Wow. At the risk of sounding pretentious there's an eerie beauty to this. Your art style is really something - simple shapes and objects and let the lighting do a lot of the work.

One thing that would make it even better is a bit of an indication of the failure condition. Sometimes I would slingshot a suuuuuuuper long way and be fine, sometimes I would get zapped back when my star was barely off the screen but going in the same direction.

I get it though, everyone here does, it's super hard to make a game in 3 days, especially one this unique and well presented. I hope you'll take the concept further post-jam because you have something here.

Thank you so much! I agree, the travel distance between shots is very inconsistent, that has a lot to do with the placement of the level boundaries and the level shape itself. It would be preferred to allow the player to explore and have the choice to drift around space for a bit,  something that is easily addressed with more focus on level design. We could always use just a little more time to smooth out rough edges. I'm glad you found such interest in this project, I'd love to play around with some more design ideas for this in the future. Thank you again for playing and such kind words <3