Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

PinholeView game page

Gravity obstacle course
Submitted by SnoreKi — 9 minutes, 31 seconds before the deadline
Add to collection

Play game

Pinhole's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#603.1503.571
Polish#803.0243.429
Creativity#873.4023.857
Overall#1013.1183.536
Theme Interpretation#1442.8983.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Cash Prize

Opt In

I understand the rules of the jam and am opting in for the potential cash prize.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

This was a lot of fun! Love to be in orbit. Love to be launched into the darkness of space.

Developer

Thank you for embracing the void, and for playing <3

Submitted(+1)

Honestly I love the style and the gravity. I always love myself some nice gravity space physics and this scratches some of that itch. I was confused on why going to far kinda killed me without warning. But yeah other than that pretty good.

Developer

I agree, the level bounds really seem out of place. I tried to refrain from putting walls around the stage for the sake of it feeling like, well, space.  I'll admit, it certainly does cause confusion/frustration when to objective at times is to take the long shot. Luckily the levels are pretty easy to make now that the game is built, any further updates to this title will definitely take these issues into account. I'm glad you found some enjoyment in the game, I've always wanted to mess around with mass and gravity and it most likely won't be the last time. I appreciate your feedback, thank you so much <3

Submitted(+1)

Wow. At the risk of sounding pretentious there's an eerie beauty to this. Your art style is really something - simple shapes and objects and let the lighting do a lot of the work.

One thing that would make it even better is a bit of an indication of the failure condition. Sometimes I would slingshot a suuuuuuuper long way and be fine, sometimes I would get zapped back when my star was barely off the screen but going in the same direction.

I get it though, everyone here does, it's super hard to make a game in 3 days, especially one this unique and well presented. I hope you'll take the concept further post-jam because you have something here.

Developer

Thank you so much! I agree, the travel distance between shots is very inconsistent, that has a lot to do with the placement of the level boundaries and the level shape itself. It would be preferred to allow the player to explore and have the choice to drift around space for a bit,  something that is easily addressed with more focus on level design. We could always use just a little more time to smooth out rough edges. I'm glad you found such interest in this project, I'd love to play around with some more design ideas for this in the future. Thank you again for playing and such kind words <3

Developer (1 edit)

I need to point out that the black/white holes aren't rendering the same in this version as they were in the initial project, it may something with Godot but unsure at this moment. This may make them a bit more difficult to see than intended.