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(+2)

The atmosphere and the sound design was really well executed. 

The first thought I had when playing was "Oh wow, this looks beautiful" and, honestly, I wasn't expecting such a gorgeous game to get as scary as it did!

It might be a skill issue, but I got lost almost as soon as I wandered off. Not sure if this was intended, but if not, maybe some landmarks in the area would help guide players. I feel like something like a weird rock or having torches near the ring would help guide players from far away.

(+1)

Thanks a lot for your commentary!

We sure spend a lot of the time working on the environment and atmosphere.

Nooo it’s not a skill issueat all haha. We figured too late that the torches around the spawn didn’t emit enough light and this could have been helpful for the players to find their way back. The map is procedurally generated which can create interesting layouts but is also a double-edged sword in terms of time! It’s always kind of difficult to balance your priorities in such a short timeline.

I’ll be sure to give your game a go, looks cool too!