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I will say I couldn’t finish the game because I was a bit lost on what to do inside but I managed to get the first blackout. Fantastic visuals and especially audio design, really liked the feel of the game, reminded me of this submarine game I saw Markiplier play ages ago. What would have helped me I think would have been a position indicator on the grid, or a clearer indication on where I should go (Also which is X and which is Y cos im dumb and always forget). Think a walkthrough of the first position would do wonders, you could then have whatever system it is that’s helping you die to tie into the setting.

Also bonus points for the greatest jam credits I have ever seen. Very good entry.

(+1)

Thanks for the feedback! I tried to add to the spook factor by playing on the feeling of not knowing what to do, hence throwing the player in there with little instruction, but sorta knew it could backfire so I added a hints section in the description. Still have to work on that aspect of the game lol. And thanks for the recognition of the credits! Been doing it like that for a while instead of something easier because I like it and I'm glad others do too.