Man, an unwelcomed guest in my house is probably my biggest fear and this one did it pretty well for me. It was short but sweet and has that scratch game feel that I think deserves more love. Congrats on your first game!
mrbrainfed
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Wow... I booted up the game and was NOT expecting to love it that much. I even found myself combing through the game files to discover as much hidden underlying context as I could just incase I missed something. High marks all around! Also... Whaaat? The dates on all the files is a really nice touch that I was really impressed by.
Mighta missed a big One Piece level foreshadowing opportunity by not setting them to June 14/15 lol
That doll is such a bad influence... I enjoyed this game! The voice acting surprised me at first, I liked it! It added so much and made it such a different game than what it would have been without it. The audio coming through one ear as you listen to the doll also tied it together and gave it that nice touch. This was a good one
Sorry to hear that, I should really get looking for the cause of that bug. Really tried to present as much information as I could diegetically cuz I hate having UI that's not at least in the world space pop up, but still need to work on making the points of interest pop. Thanks for playing and I hope you were able to complete it in a different playthrough despite the bug.
Thanks for the feedback! I tried to add to the spook factor by playing on the feeling of not knowing what to do, hence throwing the player in there with little instruction, but sorta knew it could backfire so I added a hints section in the description. Still have to work on that aspect of the game lol. And thanks for the recognition of the credits! Been doing it like that for a while instead of something easier because I like it and I'm glad others do too.
This game gave me mad Barbarian vibes. Loved the aesthetic and how the gameplay actually has some depth to it, if that makes sense. First time I saw the monster i said "ah hell na get me outta here" out loud lol. At the 3rd door there was a collider somewhere causing issues. Couldn't get past it half the time and had to try again at a slightly different angle and location until I got past it. You guys did a good job on this one.
The aesthetics were my favorite part! You did a really good job capturing the psx style. The addition of a jitter shader would tie it up really nicely in my opinion. You guys put a good effort into sound design, and it paid off. It added to the spook factor of the game and helped it seem like I was really outside (wouldn't know much about that anyways lol)
Sorry to hear that! I've never come across that bug before but I suspect it has something to do with the flashlight not coming on. Could be related to double clicking the door or something. I hope you were able to complete the game in another playthrough despite the bug. And thanks for the kind words! Iron Lung was definitely an inspiration during the making of this.
Oh man this guy could NOT make up his mind! Had me switching channels left and right and spinning the heat dial like tracks in a DJ booth bruh. Loved the atmosphere, the sound design was really good too. Most of all I loved the aesthetics. overall a very fun game! that guy looked so cozy all snuggled up at the end too lol
OHHHH my goodness! As someone with like 150+ hours on Papers Please i LOVED this one. I thought the gameplay just worked, and the aesthetics were amazing. Best game of the jam so far in my opinion. If this became a full game I would 1 million percent buy and know a lot of others who would too. Always nice to see another Godot dev :). I loved how fleshed out the universe of the game was and thought it was so cool! The chase sequence could have been a tad better, as it kinda just felt like a brisk stroll over to the panic button, but the sounds the monster made and looking behind me to see it did get me feeling spooked. This could be a banger markiplier video. 10/10
I couldn't get past the hehe hint, but i had fun with it. The graphics are beautiful and i could tell they took a while to make. The sound design was good too, and it was always clear if dad was checking in or not which makes it on me whenever i failed. what i dont get, however, is why dad would run in on me whenever i checked my clues. I would get to the station that is presumably hehe and click everywhere. i checked the clues, cuz hey maybe i was wrong. insta gameover. i think i caught the underlying story with the man and the woman with the cigarette. (i could definitely kinda tell there was somethin going on at least, dont know what) and have to say, if thats on purpose (cuz i could just be looking for patterns that arent there) thats really clever.
Given a few QOL fixes this could make a banger markiplier video. I loved the aesthetics, particularly the outdoor level. I'm really impressed you managed to do all this in 7 days! Took me 5 just to make a guy walkin into your room while you play tetris... This game had me replaying levels to see what I could've done differently, and i was having so much fun that i got disappointed when i realized there were only 2 tapes. You made the mannequin trope work very well too, even though I expected it to happen the moment I saw a mannequin fall, you still managed to scare me with it. gj