Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Oh that one, its not a softlock as you seen but a bit unpratical. I could be wro g but that also is already fix but i will look it up to be sure. Thanks!

Yeah i can see that point, its a good argument. But from a technical side that may be very hard to implement because it would need an very elaborated new system to check for each weapon that is in the game and also which is in the players possesion. So i dont know if that is possible to do unfortunately-_-

But still a very good idea!

(1 edit) (+1)

I thought it was a softlock first, because I didn't went to the gate when I wrote that.

In regards of the weapon system, don't you need some way anyway to sort them for the optimize function?

Some spelling mistakes:


Yeah i figured. I looked it up and it wasn't actually fixed. Now the arrows also show up if you leave the building! Thanks for the report^^

If I remember correctly, optimize just chooses the gear with the higest stats which is pretty useless since it ignores, weapon and armor effects and stats. It's a function that is embedded in the engine by default, I didn't made it. But i thinking about removing it since it dosen't really serves a purpose.

Also fixed the spelling mistakes that weren't fixed yet. Thanks!

(3 edits) (+1)

Is 10 WU for Play Time Over not too much? You can easily get 20 playfulness in a longer fight before that and then it becomes useless.

Why can't Luca regenerate MP during battle?

This is one of the few places where current TP is not displayed. Goes for the whole trail. Possible the whole area. Maybe also in forest ruins as well.

Shouldn't each form show a symbol when their special item is worn? Not every form displays it.


Spelling errors:
"Contaminated".

(1 edit)

That is a good point. I wills et it down to 5 for a test.

Good question, probaly didn't thought about it back then orthought  it was too op. Changed it now, he now starts out with 5% MP Regen and can upgarde it at the dragon statue for more! Thanks, really good suggestion!

You're right, must ahve forgotten about it then i added it to all things, Fixed now!

The icon displayed has not directly anything to do with the special item. But I do see the point. Maybe it would make more sense to make a new slot for those special items and seperate them from the "other" type.

Edit: Also fixed those spelling mistakes as well!

(7 edits) (+1)

Drain Sign: "Leeching" seems to increase HP first.

It would be nice if all quest entries would show what items exactly you are missing (at least when you talk to them), so you are not forced to go back to the quest giver or manually have to log it somewhere. Like the Golden Egg one.

Misspelling:

Elegant:

Mouse misses Skill Upgrade to reduce TP costs.

Prevent TF Upgrades for forms, which have no skills to buy.

Transformation Skill says Sea Creature, but TF job states Aquatic Creature, as well that demon fight.

Transformation Skill entries should be ordered alphabetically.

How do I get that MF?

Killing the demon turns me into Jesus:

Spelling mistake:


Will take a look at it.

Yes that certainly would be a neat feature. I also think it would be possible to implement.  But that would require reworking all quests a little bit that could profit from it. I write it down for later improvments when i have more spare time. Feel free to tell me all quest where you think that would be helpful.

Some of the missspellings wer already been fix but also fixed all the ones relating to aquatic form, thanks!

It is not missing, I have not implemented it yet since it's a lot more complicated to do. But alsoa  thing I may have time to work on after reaching version 1.0!

Every form has upgrades so there is no need to prevent anyone.

Yeah that's an inconsistency between the names. Will get fixed with the text rework that currently in the works.

Would be nice but the engine does not allow sorting them or skills. Maybe there will be a workaround in the future but I wouldn't count on it unfortunately.

It requires a tf that is aviable in the next version. So in that version impossible.

Oh yeah that bug xD
If memory serves right that one is already fixed.

And thanks will fix that as well!

(2 edits) (+1)
Every form has upgrades so there is no need to prevent anyone.

I mean you buy all skills of a certain form. Then accessing the area just wastes the money.

Fox skill Summer Pelt seems to be activated by Full Support despite 3 WU.

This shouldn't be called Forest Ruins as well.


Oh you mean it like that. No worries a better solution is alreay made and implemented, it is in either 0.7 or 0.8 and makes form upgrades way faster and more smooth.

Yeah, full support is unsupported since 0.4. Havent had the time to take care of it. Overhauling it around version 1.0.

Yeah the name should be "Hidden Forest", will fix that, thanks!