Thanks for the feedback! What a coincidence, I'm right now working on a manual for the main story (which is currently available). The game is currently maximally unfriendly and I realize that, to some extent the difficulty is artificial, but that's because there's no content yet, so in order not to be able to fly through the game quickly in some places it's complicated (and in some places I just couldn't write the code humanly).
>The shadow used to indicate blind spots in the field of view sometimes makes it difficult for players to see clearly whether there are enemies
I think for the next update I'll rework the shadows, because they really are too much of a nuisance.
>Without mini maps
Minimap is not planned yet. But now an interesting idea came up, you can put the drawn maps on the floors, then it will turn out immersive even. Perhaps by the next update I will realize it