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I liked the concept. The demo stage is a bit long for my taste, but it's a good showcase of the mechanics and ideas, so it does ultimately work. Enemy designs remind me of ChoRenSha. Lasers are well telegraphed, shot visibility is good, though in some sections I was getting some Garrega moments (might just be my aging eyes but there were times where I completely overlooked the grey shots and would just slide into them lol). What I'm not sure about in terms of layers are the on rails enemies, are they considered enemies or moving turrets? I was thinking I could try to seal them but I couldn't tell and I didn't want to chance slamming into them.

(+1)

There's no bullet sealing for that enemy type. I might add bullet sealing for small ones, since it does seem intuitive that they would have it. Thanks for the feedback overall!

I took some time to grind out some routing for a clear and I gave some other overall thoughts. After really digging into it, I actually have a better feel for those moving turrets, and I like how they work in the space. Overall, I really quite like the ideas the more I sunk some time into it, there's lots of care put into the enemy placement.