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Very interesting concept.
I loved the way of upgrading staff.
But some of the features seem to be overpowered (Explosion + damage basically beat the game).
Visuals are interesting, they have a very nostalgic feeling, even tho there's nothing similar on Gameboy or BGA

Yes, balance could be improved with more time. The idea was that different upgrade combinations lead to different sinergies for the player to discover. Also, with only 7 different upgrades is relatively common to keep being offered the same ones, so with more options any "overpowered" combination would be diluted. Thanks for the feedback!