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(+1)

Thanks for the feedback - yeah with the controls, I do spend a lot of time in Blender and playing Japanese games so instinctively mouse up is look up for me. I should have added a controls setting to change it as that isn't common for most people, will update that at some point.

Thanks for letting me know about the spawning bug, that never happened during playtesting so it'll be interesting to figure out what the issue is.

This is also my first game so I appreciate the feedback and will include it in my future games!

(+1)

No problem! This was also my first game too and i got good feedback from others.
I see your setup uses autosave so maybe when you are switching to conversation, the game resets player character to 0:0:0 as the world location if its paused during UI text 

(+1)

I figured it out hahaha, the autosave was only applying to specific case(inventory updated, quest progressed) so if the player didn't do a manual save (ESC/P to get to the menu) and then exit the game, it would try to set them to (0,0,0) which is slightly under the landscape
I've fixed it (and also initialised the transform in the save file as a backup) but as we can't update it during voting I'll just have to wait until the end of the week

Thanks for your help!

Nice!